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6 Tips for making the most of ed tech exhibitions

Neo LMS

From lesson creation to assessment and gamification, there is something for K-12 schools, universities, vocational schools, and so on depending on the purpose of the conference. Not to mention 3D printing, AR and robots! Does the conference meet your school’s ed tech goals? The NEO team will be happy to meet you there!

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Game Education: It’s in Their DNA – Guest Post from Courtney Pepe

EdTechTeacher

Meeuwse says she loves using this form of game education with her little ones because “it incorporates both technology and tangible objects to meet the diverse sensory learning needs of my students.”. Game #4 – Sphero the Robot. Learn more about Gamification, STEM, and more this Summer! Game #3 – Land of Venn.

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Top 100 Sites/Apps for Game Based Learning

Technology Tidbits

Gamification). DimensionU - An amazing site for educational games 3D games for Math and Literacy aligned to Common Core Standards. ** Door 24 - A fantastic iPad that has students working different Math/Algebra problems to help a robot fix his circuits and uncover the mystery behind Door 24.

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35 edtech innovations we saw at FETC 2023

eSchool News

Beanstack , an edtech platform that helps schools encourage kids to read through gamification, demonstrated the importance of engaging readers. The company has built several tools to do that, including a customizable reading challenge platform and a mobile app, reading challenge templates, and diverse book recommendations.

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What?s New: New Tools for Schools

techlearning

CAROLINA BIOLOGICAL SUPPLY COMPANY BUILDING BLOCKS OF SCIENCE 3D ( www.carolina.com/help/pressreleases/2018/building-blocks-of-science-3d ) Carolina Biological Supply Company launched the new Building Blocks of Science 3D hands-on unit kits for students in grades K to 5. JIBO BE A MAKER APP ( www.jibo.com ) Jibo, Inc.

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Three Career Paths for Educational Innovators—How to Get There and Where the Jobs Are

Edsurge

STEAM-based learning emphasizes both hands-on and digital experiences with engineering, art, game design, prototyping in makerspaces, authoring, robotics, and much more. Michael Matera, a 6th grade world history teacher in Milwaukee, used his expertise in gamification to write a top selling book, Explore Like a Pirate.

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WHAT’S NEW: NEW TOOLS FOR SCHOOLS

techlearning

In addition, Alma will continue to provide its own set of robust reporting tools to meet many needs and budgets. This follows the company’s recent integrations with Canvas and Schoology and its OneRoster alignment. Software & Online ALMA TECHNOLOGIES, INC. HERO K12, BV INVESTMENT PARTNERS AND SCHOOLMINT ( herok12.com

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