Simple Steps to Teach Kids to Program

The CoolCatTeacher

These tools, like gamification and all of that, really achieve that, especially for the younger students. 2016) found in their study of high school students who were involved in gamification that flow and engagement had a positive association with learning. The company who sponsored it compensated me via cash payment, gift, or something else of value to include a reference to their product. This company has no impact on the editorial content of the show.

10 Experts’ Predictions for Education and Technology in 2016

GoConqr

Some hot topics will be virtual reality, augmented reality, 3D printing, coding and the maker movement. One of the biggest EdTech trends in 2016 and for the years to follow will be gamification. Gamification will provide the necessary motivation, engage learners, and bring back the fun element in the learning process. Many universities, like Stanford, have caught on to that trend and are already offering courses and degrees in gamification.