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CoderZ Names Tony Oran as Chief Executive Officer

eSchool News

CoderZ , the award-winning, gamified, cloud-based robotics and STEM platform, has announced that Tony Oran is joining the company as its CEO in the USA. Before Festo, he served as an operations leader for various companies. DERRY, N.H. I’m honored to be CoderZ’s new CEO,” said Oran.

Robotics 109
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How edtech supports the success of the Nordic Education

Neo LMS

Student involvement and game-based learning. It is typical that every fall, parents and their children’s kindergarten teacher meet to design and discuss an individualized learning map for their children. Read more: Why students love a game-based learning experience.

EdTech 258
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eSports: The Growing Extra-Curricular Activity NOW!

The CoolCatTeacher

The Kansas Health Foundation named her a Civic Health Hero, and the Kansas Association of Secondary School Principals named her the 2018 Principal of the Year. The company who sponsored it compensated me via cash payment, gift, or something else of value to include a reference to their product. Website: www.usd266.com/chsm

Advocacy 403
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Drones in the Classroom: Teaching Writing and Collaboration with Drones

The CoolCatTeacher

After graduation, I pursued and obtained my Masters in Secondary English Education. From there, I moved to the secondary world and bounced from Alabama, to Tennessee, to Virginia and finally settled in Bellevue, Nebraska, where I teach 8th grade English. This company has no impact on the editorial content of the show.

Classroom 205
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K-12 Dealmaking: McGraw-Hill Ed. and Cengage Make Acquisitions

Marketplace K-12

In recent dealmaking news, McGraw-Hill Education acquired Redbird Advanced Learning, LLC, a digital personalized learning company; in addition, educational content company Cengage acquired WebAssign. Raises $10 Million: Game-based learning platform Kahoot! Terms of the deal were not disclosed.

Company 70
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Literature Performance Odyssey with Drama and Student Leadership

The CoolCatTeacher

My secondary ELA classroom in King George, Virginia is more laboratory than lecture hall, and my passion is helping teachers and students progress with excellence and purpose. I’m enthusiastic about the possibilities of edtech for better learning, excited about pedagogy, and always up for a new adventure. Bio as submitted.

Groups 181
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There’s No Such Thing As Being Bad at Math: How Neuroscience Is Changing the Equation

Edsurge

New online tools and learning approaches build on neuroscience research to help students achieve deeper understanding of mathematical concepts while boosting their engagement. Grow plants under different conditions Use Math as a Secondary Element of a Project. Paper airplanes Use Extrinsic Rewards Wisely.

STEM 164