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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

In the context of eLearning, the implementation of adaptive learning is usually performed by way of established algorithms and assessments, as opposed to the potentially arbitrary determinations of teachers themselves. Referred to as gamification, or game-based learning, this facet of eLearning attempts to make education fun!

Trends 397
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AI in VR and AR with Rachelle Dené Poth

The CoolCatTeacher

She is the past-president of the ISTE Teacher Education Network and served on the Leadership team of the Mobile Learning Network for five years. The company who sponsored it compensated me via a cash payment, gift, or something else of value to include a reference to their product.

Microsoft 256
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Self-Paced E-Learning Market Evaporating, Report Finds

Marketplace K-12

The report defines self-paced courseware as being accessed on a desktop or laptop and spanning the K-12, higher education, corporate training, and privately marketed software (such as that produced by language-learning company Rosetta Stone) sectors. Unstable Economies Impact E-Learning Market.

Report 70
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Digital classrooms

Learning with 'e's

There were sections on digital literacies and mobile learning, both of which we considered to be important for the success of education and learning in the future. The result will be the creation of a vast array of student games, mobile apps and eventually new forms of hardware.

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Top 50 Sites/Apps of 2015

Technology Tidbits

The reason for this as not as many new learning tools came out this year compared to years past, while more current tools focused on regular updates. Mobile App Top 50 Sites/Apps of 2015 * Seesaw - Excellent free mobile app (Android/iOS) for students creating digital portfolio w/ educational portal. .

Android 28
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The future of learning spaces is open ended

eSchool News

Whether launching school projects, openly exploring math and science concepts, constructing novel inventions or imagining innovative companies; this kind of a space symbolizes birth. The space acts as an open-ended explorative think tank for education, where kids can purposefully dream, explore and create. A room for adventure.

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Digital classrooms

Learning with 'e's

There were sections on digital literacies and mobile learning, both of which we considered to be important for the success of education and learning in the future. Many of the new apps and games will be made commercially available. Schools working in partnership with commercial companies will ensure it happens.