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Top 5 new EdTech tools that you might use in your university

Neo LMS

For instance, Osso VR is a virtual reality technology company founded on the principle of training surgeons with real world skills that can be directly applied when in the operating room. But what is the purpose of gamification ? Robot teachers.

EdTech 418

Game Education: It’s in Their DNA – Guest Post from Courtney Pepe

EdTechTeacher

At Dayton Hall Elementary School in Charleston, South Carolina, kindergarten teacher and Apple Distinguished Educator, Kristi Meeuwse, chose to pilot Tangible Play by Osmo because it is hands on and manipulative in nature. Game #4 – Sphero the Robot.

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WHAT’S NEW: NEW TOOLS FOR SCHOOLS

techlearning

This follows the company’s recent integrations with Canvas and Schoology and its OneRoster alignment. Users can also use the NEO advanced features such as automation, gamification, learning paths, and competency-based learning directly from the Windows App.

The Business of 'Ed-Tech Trends'

Hack Education

Tom Webster, the VP of strategy at the market research firm Edison Research, argued that the report should be viewed as “an extremely effective piece of content marketing,” pointing to the number of slides that cite data about or by a portfolio company of Meeker’s employer, the venture capital firm Kleiner Perkins Smith Caulfield. “Why are there 72 slides about gaming, from a company invested in EA, Zynga, Mobcrush, and Magic Leap?”

Re·Con·Figures: The Pigeons of Ed-tech

Hack Education

Papert, who helped develop the first programming language for children, LOGO, and its beloved Turtle robot, and who passed away earlier this year, was a visionary thinker about computers as powerful “objects to think with.” Gamification.