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Age of Learning’s Latest Is a $100 Million Educational Game

Edsurge

That’s roughly how much Age of Learning estimates it will have spent by the end of this year on “ Adventure Academy ,” a multiplayer online game to teach elementary- and middle-school age children subjects including math, social studies and language arts. For the Glendale, Calif.-based

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Cybersecurity to Be Taught to K-8 students across North America for Free

eSchool News

London, ON – Cyber Legends, the fun, free game that empowers kids to learn online safety through play, today announced the launch of the Cyber Legends Gaming platform and its availability to schools across North America. This has become more critical as students use laptops, mobile devices, and home computers routinely.

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Top 5 new EdTech tools that you might use in your university

Neo LMS

For instance, Osso VR is a virtual reality technology company founded on the principle of training surgeons with real world skills that can be directly applied when in the operating room. Game-based learning. The best way to acquire and retain knowledge is by learning through games. Robot teachers.

EdTech 347
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EdTech that “Sparks Joy”

Neo LMS

Developers have naturally found a niche for “joyful” tech in the elementary phases, where the idea of allowing younger kids to have fun while learning is all but a credo. Teachers using the NEO LMS platform can use a host of nifty tools to really make learning accessible, self-paced and fun. EdTech that sparks joy. Code Monkey.

EdTech 223
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?Updates, Upgrades and Overheard: What Was Unveiled at ISTE 2017

Edsurge

It’s also a time when companies of all sizes and ages announce their latest updates and tools. GOTTA CATCH ‘EM ALL: Newsela , a popular online resource which allows teachers to select and assign articles based on students’ Lexile levels, is aiming to bring its materials to younger students. classrooms. “As WHO GIVES A KAHOOT?:

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Virtual Reality (VR) as a New Educational Paradigm

The CoolCatTeacher

So I think what we’re waiting on, to really have the area explode, VR in education, are the mobile headsets that are running web VR — which we haven’t seen a lot of yet. I mean, this is not a game. The companies that are doing this right now are not making money with it because schools don’t have money. Re-create that.

Education 197
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CodeCombat adds game, web development to coding platform

eSchool News

CodeCombat’s classroom product, which launched just four months ago, is now in use by 45,000 students in grades 4-12 across 1,600 schools in all 50 states – making it one of the fastest-growing companies in the ed tech space. Dozens of new levels for its Learn to Code module that extend the curriculum to 2.5