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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

The term metaverse dates back to 1992, but the realized potential of the metaverse is relatively recent with metaverse education still in its infancy. Naturally, this means educators will have questions about where this technology is heading and what comes next for virtual learning. Understanding Metaverse Education .

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Top 5 new EdTech tools that you might use in your university

Neo LMS

Most people don’t consider education technology to be such an important industry, but it’s actually gigantic. Traditional education has always been based on the power of storytelling. But what is the purpose of gamification ? This is why gamification plays such a major role in contemporary education.”. 3D learning.

EdTech 347
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The Game Agency Named to 2019 Training Industry Top 20TM Gamification Companies List

The Game Agency

Stamford, CT – July 30, 2019 – The Game Agency has been named to the 2019 Top Training Companies List for the gamification sector of the learning and development market for the third year in a row. Company size and growth potential. Innovativeness of offerings. Quality and number of clients/users.

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5 Benefits of Adding Gamification to Classrooms

TeacherCast

After all they know more about computers, mobiles, and game applications than they can ever know about libraries, slide projects , and inks. What is Gamification? Gamification is when you choose to use the elements of a game to add flavor to the classroom environment. Gamification A id s Cognitive Development.

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10 Ways to Rejuvenate and Learn This Summer

The CoolCatTeacher

Art Based Strategies for Literacy Instructions The Learning Science of Music Teaching Life Skills and Financial Literacy Shaping Global Citizens through World Crisis Education. Student Achievement Through Gamification and Game-Based Learning Sports and Games: Using Instructional Models in PE. You have to relate to educate.

Learning 439
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Library 2.0 Sponsored Webinar - "Student Engagement Through Library-led Gamification" with Tasha Squires

The Learning Revolution Has Begun

Presents: "Student Engagement Through Library-led Gamification" With: Tasha Squires Learning Resource Center Teacher at O’Neill Middle School Library Date + Time: Wednesday, August 17th 10am EST for one hour (Click on the time link to see the event time in your own time zone.) Sign up HERE.

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6 Benefits of Immersive Learning with the Metaverse

ViewSonic Education

For educators, it is crucial to not only understand what the metaverse is and its uses within education but to also realize the benefits of immersive learning with the metaverse. With that being said, metaverse learning is a relatively new concept and one that many educators are still getting to grips with.

Learning 327