article thumbnail

Reflections on 50 years of Game-Based Learning (Part 3)

Edsurge

More than 50 years after Don Rawitsch introduced Oregon Trail in his eighth grade class, the debate continues : Can games become a legitimate tool for learning? Proponents of game-based learning have good reason to be optimistic—but also cautious. And many kids are eager to dive in and start creating.

article thumbnail

Reflections on 50 years of Game-Based Learning (Part 1)

Edsurge

His students loved the game! It sat there for years, until he took a job at the Minnesota Education Computer Consortium (MECC), a state-run organization bringing educational software to schools. As schools began rolling out these new computers, MECC saw a growing demand for compelling educational software.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Game Based Learning in Action

The CoolCatTeacher

Game-based learning might not be what you think. On today’s show Matthew Farber, author of Game-Based Learning In Action: How an Expert Affinity Group Teaches with Games , talks about how to use games in the classroom effectively. Game-Based Learning in Action.

article thumbnail

Reflections on 50 years of Game-Based Learning (Part 2)

Edsurge

Other games of this time—such as Carmen Sandiego, MathBlaster and Reader Rabbit—were more intentionally instructive but tended to focus on early learning and more simple game mechanics. This was before large game studios consolidated the market, and small companies like Broderbund, MECC, Maxis and the Learning Company thrived.

article thumbnail

Game Based Learning: Make Fast Teaching Games with SMART lab

The CoolCatTeacher

Sponsored Post by SMART Learning Suite From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. Formative assessment and game based learning make a powerful combination in the classroom. I love SMART lab, a new feature of the SMART Learning Suite. Download a free trial.

article thumbnail

Educational Games Company CEO Shares Career Advice for Women in Computer Science

Ed Tech from the Ground Up

The post Educational Games Company CEO Shares Career Advice for Women in Computer Science appeared first on Market Brief. The founder of Galvanize Labs shares her path through the word of computer science, where she was often one of few women in the room.

Company 412
article thumbnail

Game-Based Learning Gains Steam in Higher Education: Triseum Raises $1.43 Million to Transform Educational Experiences for Students

EdNews Daily

André Thomas, CEO of Triseum and former Head of Graphics for EA Sports Madden Football, brings gaming to new heights on university campuses combining rigorous learning and resources with state-of-the-art graphic design. When Education Game Development Is Done Right, It Works. Triseum announces new funding round of $1.43