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Paper Acquires Readlee To Address Literacy Crisis With Artificial Intelligence

eSchool News

Paper’s acquisition of Readlee will allow the two companies to combine their expertise and resources to develop even more innovative solutions to the literacy crisis. Learn more or request a demo at paper.co. students face a literacy crisis partly driven by pandemic-related learning losses. states and Canada.

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6 Tips for making the most of ed tech exhibitions

Neo LMS

From lesson creation to assessment and gamification, there is something for K-12 schools, universities, vocational schools, and so on depending on the purpose of the conference. The same principle applies to the exhibition area, where thousands of companies, NGOs and other institutions will be competing for your attention.

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

. — Deepak Cheenath That puts CoCo’s strategies to keep students engaged or motivated to learn at complete odds with what many edtech companies have been trying to do to teach literacy or STEM — mimic online games like Robolox or Minecraft that children spend hours immersed in outside of school. Screenshot of the CoCo demo video.

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Top 10 Education Tech Trends in 2022

Kitaboo on EdTech

Gamification . Advancement in digital technology has bought a lot of gamification features that can be added to eLearning modules. A lot of eLearning platforms are now offering gamification learning modules. Each institution, company, and school can set up its eLearning ecosystem through cloud computing.

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10 Ways to Publish Your Game Anywhere

The Game Agency

I deployed the Jump and Match games on behalf of a leading Fortune 100 processor company. This is a great way to make a company wide conference call more engaging. Mercer’s 2018 Global Talent Trends survey found that “most employees want their company to offer more flexible work options.” ” Malissa Shaw Sr.

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Reinventing The School Desk: Tip Tap Tap And The Internet of Things

Fractus Learning

Gamification for Learning. We developed a suite of demo educational applications (Phonics, Tracing, Literacy and Music), which were designed in accordance with prescribed curriculums. Stephen (CEO) is a serial entrepreneur and has founded several technology companies in the past 15 years. Tip Tap Tap Learning Analytics.

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Digital Courseware or ePUB – Which is the Future of Higher Education?

Kitaboo on EdTech

Higher education is going through a massive transformation thanks to the adoption of new technologies like mobile learning , gamification and digital courseware. Gamification and Simulations – Gamification and simulation solutions go a long way to encourage engagement and collaboration. REQUEST DEMO READ MORE.

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