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What Will Online Learning Look Like in 10 Years? Zoom Has Some Ideas

Edsurge

But as the company itself will tell you, it didn’t spring up overnight. Zoom is actually a decade old, and the first conferences launched in 2012, limited to a mere 15 participants. This week at Zoom’s annual conference, Zoomtopia , a trio of education-focused Zoom employees (er, Zoomers?)

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10 Ways to Rejuvenate and Learn This Summer

The CoolCatTeacher

Student Achievement Through Gamification and Game-Based Learning Sports and Games: Using Instructional Models in PE. Summer is a great time to read blogs and attend conferences about educational technology. Regardless, I only recommend products or services I believe will be good for my readers and are from companies I can recommend.

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6 Tips for making the most of ed tech exhibitions

Neo LMS

For many teachers, edtech conferences are a major highlight of the school year and a great opportunity to connect with fellow educators. From lesson creation to assessment and gamification, there is something for K-12 schools, universities, vocational schools, and so on depending on the purpose of the conference.

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TCEA 2018: Educators Meet in Austin to Discuss the Future of the Classroom

EdTech Magazine

5-9, TCEA 2018 is expected to boast more than 8,000 attendees, 1,000 sessions and 450 exhibitors from a variety of tech companies. Two new in-depth sessions include: Innovative Teaching Academy , where teachers can learn more about flipped and blended classrooms, as well as distance learning, gamification, makerspaces and design thinking.

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291: The Magic of Minecraft

The Thinking Stick

As a teacher, Mashfiq utilizes classroom gamification tools in order to support all of his students and make science more engaging. He has been playing video games ever since he was 4-years-old and they have positively shaped him into the person that he is today.

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Make your LMS a social learning platform

Ask a Tech Teacher

A modern LMS can include such an instant messaging feature with the possibility to have a conference chatroom where multiple users can share their views, have a discussion over a topic or share resource material with each other. Gamification and Virtual Reality. Breakout rooms. This is a beneficial feature in most LMSs. References.

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Impact funds pour money into ed tech businesses

The Hechinger Report

Ed tech companies are benefitting from the rise of impact funds. In September 2019, a young Canadian ed tech company called Classcraft announced that it had raised $7.5 One of the main things Classcraft plans to do with its new money is build its sales force to sell its gamification software for social-emotional learning to schools.