Remove Common Core Remove Flipped Classroom Remove Game-Based Learning Remove Mobility
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Top 100 Sites/Apps of 2014

Technology Tidbits

As w/ the previous year''s list, more and more mobile apps are making the list as mobile learning continues to be the rising trend in education. However, that''s not to say that there isn''t a good amount of websites and Learning Management Systems showing up as well. iPads/Chromebooks). . iPads/Chromebooks).

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Common Sense Education Resources from ISTE 2015

Graphite Blog

Teach third- through fifth-graders the basics of digital safety, respect, and community with Digital Passport, an online/mobile game with teacher dashboard and wrap-around activities. Great for informal learning, student-directed, and after-school settings. ELA AND ELL A+ Tools for K-5 Common Core Reading Comprehension.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

.” It is generally accepted that there are four models of blended learning: Rotation, Flex, A La Carte, and Enriched Virtual. The Christensen Institute clarifies that “the Rotation model includes four sub-models: Station Rotation, Lab Rotation, Flipped Classroom, and Individual Rotation.” Flipped Classroom.

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Getting Started with Minecraft in the Classroom

Graphite Blog

I hope this will help you navigate your way to a successful gamebased classroom and promote collaboration among teachers using Minecraft all around the world! Flipped classroom lessons. ​A A flipped class is when the instruction happens at home and the actual assignment is done during school time.