article thumbnail

Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Edtech is being used in classrooms more than ever before. Keep reading to discover the meaning of some of the most common trends in Edtech. Gamification , one of the biggest trends in education, is the process of making learning more fun and engaging for students by reorienting lessons to feel more like games.

Trends 97
article thumbnail

Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Edtech is being used in classrooms more than ever before. Keep reading to discover the meaning of some of the most common trends in Edtech. Gamification , one of the biggest trends in education, is the process of making learning more fun and engaging for students by reorienting lessons to feel more like games.

Trends 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

3 Websites to Gamify Your Math Class

Ask a Tech Teacher

DimensionU is a collection of engaging interactive multiplayer fantasy games for grades 2-10 (some can be played solo) that focus on core skills in mathematics and literacy. Content aligns with Common Core, state standards and classroom instruction. Click the link for more detail. – See more at: [link]. ProdigyGame.com.

article thumbnail

Building A Cohesive Community — Where Educators Become Neighbors

ASIDE

Alan November , an international leader in edtech, personally invites expert educators from around the world to share on-the-ground experiences and best-in-class techniques. It implies disparate elements coming together to coalesce around a common core. Cohesion" refers to unity and solidarity.

article thumbnail

New Research Proves Game-Based Learning Works—Here's Why That Matters

Edsurge

Efficacy in edtech needs to be determined by conducting well-controlled, large sample-sized efficacy studies. If new edtech isn’t supported by high quality research, then claims about efficacy are just that—marketing claims. The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education.

article thumbnail

Learning Revolution - Week's Free Events - Libraries Change Lives - Global Citizens - Great Keynote Recordings - NMC Weekly Top Ten Stories

The Learning Revolution Has Begun

Wednesday, March 26th at 6pm Common Core Tech Conference - Virtual Edition , By popular demand we at OpenEd are offering our free Common Core Tech conference virtually. Again the focus is on how ed tech can help with addressing the challenges of the Common Core. For more information, click here.

article thumbnail

2016 Global Education Conference - 53 Live Sessions on Tuesday, Day Three!

The Learning Revolution Has Begun

We are partnering with Chrome Warrior and using their gamification platform to provide an enhanced professional development experience for Global Education Conference attendees. We are ready for another great day of sessions and keynotes! IMPORTANT NOTES: Simple instructions on joining the conference for newcomers: [link]. Beebe, Ph.D.,