Remove Common Core Remove Digital Citizenship Remove Flipped Classroom Remove Gamification
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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Blended learning combines traditional, in-person learning with digital learning, so that students can experience both forms. Gamification , one of the biggest trends in education, is the process of making learning more fun and engaging for students by reorienting lessons to feel more like games.

Trends 97
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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Blended learning combines traditional, in-person learning with digital learning, so that students can experience both forms. Gamification , one of the biggest trends in education, is the process of making learning more fun and engaging for students by reorienting lessons to feel more like games.

Trends 52
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35 Take-aways from Summer 2016 Professional Development

Ask a Tech Teacher

We experimented with some of the hottest tech tools available for the classroom such as Google Apps, differentiation tools, digital storytelling, visual learning, Twitter, blogs, Common Core and tech, digital citizenship, and formative assessment options. They wanted to get it right, see how it worked.

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17 Take-aways from Summer PD

Ask a Tech Teacher

It was run like a flipped classroom where class members picked 60% of daily topics, then they read, tested and experimented. Some had been teaching for thirty years and still enthusiastically embraced everything from twitter to the gamification of education. Failed and tried again. They wanted to get it right, see how it worked.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

The Christensen Institute clarifies that “the Rotation model includes four sub-models: Station Rotation, Lab Rotation, Flipped Classroom, and Individual Rotation.” Digital Citizenship. Learning expressly through online courses and related digital resources. Flipped Classroom. Gamification.

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

You may remember Stanford History Education Group (SHEG) for its groundbreaking and utterly depressing report, Evaluating Information: The Cornerstone of Online Civic Reasoning. In the November 2016 Executive Summary , the researchers shared: When thousands of students respond to dozens of tasks there are endless variations.