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6 Benefits of Immersive Learning with the Metaverse

ViewSonic Education

With that being said, metaverse learning is a relatively new concept and one that many educators are still getting to grips with. At the same time, because the metaverse is also being used in areas like social media and the creation of video games, its use as an educational tool has not necessarily been fully understood by all.

Learning 327
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Top 7 Innovations in K-12 Education

Kitaboo on EdTech

That is how technological innovations made their way into classrooms; to help students develop a deeper understanding of subjects and improve the learning experience. Flipped Classroom Approach: Flipped classroom means a learning model where students go through their study materials at home and do their assignments in the classroom.

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6 Ways to create meaningful teamwork experiences through an LMS

Neo LMS

It is a TV trope that writers love to use, along with the Cram School and School of No Studying. Let’s call it the Dreaded Collaboration Project (you heard it from me first!). For example, in a survey investigating the impact of collaboration in the learning of secondary school Statistics, one school found out that students had a 11.8%

LMS 197
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How to Re-Energize Disconnected Classroom Participants

EmergingEdTech

According to a study by Kahoot!, Businesses try to engage disenfranchised clients with unique corporate gifts (some of which may be a good way to grab the attention of higher-education students), social media is built on the back of grabbing attention of those who feel disconnected from the real world. Why the disconnect?

How To 88
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Curation Situations: Let us count the ways

NeverEndingSearch

When my colleagues and I wrote our Social Media Curation Library Technology Report for ALA, we struggled with a definition. The folks we interviewed across library land curated in several different ways and we used the term curation differently depending on current community needs or where they were in any particular project.

OER 46
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Playing at Orientation: Interview with the Designers of “The Parasite” at University of Chicago

ProfHacker

Kristen Schilt: And I was – and still am – heavily involved with the Center for the Study of Gender and Sexuality on campus. At their best, ARGs use transmedia storytelling, online and offline gameplay, and social interactions to create dynamic platforms of play that include both designers and players.

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2016 Global Education Conference Starts Sunday - Important Information!

The Learning Revolution Has Begun

Thanks to the GEC Sponsors Social Media Amazing List of Currently Scheduled Sessions! Some important conference updates are below: Still Taking Proposals Keynotes + Sessions Presenters - Check Your Instructions Volunteering + Advisory Board - We Need You! Become a Partner Organization! We're Still Taking Proposals! Make a Difference.