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Racism is a subtle, silent enemy of STEM classrooms

eSchool News

When you think of racism in our classrooms and schools, what immediately comes to your mind? The data shows over and over that we are missing the mark completely in our effort to build equitable, anti-racist classrooms. We as educators can also serve as gatekeepers to either advanced studies, special education, counseling, etc.

STEM 106
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10 Popular Educational Trends and What You Need to Know

Waterford

It’s tough to know exactly what the upcoming school year will look like, but by keeping up on current trends in the educational sphere, you can return to school next year informed, whether you’re in a classroom or teaching at a distance. Blended Learning. STEAM Curriculum. And it improves creativity—a useful skill for any academic subject.[3]

Trends 304
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Friday 5: K-12 coding

eSchool News

Why is coding in the K-12 classroom important? Introducing students to coding and robotics gives them early exposure to STEM in general. These skills stick around even if students don’t pursue STEM-related study paths or careers later in their lives. Educators have found a solution to this problem: gamification.

Robotics 106
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Racism is a subtle, silent enemy of STEM classrooms

eSchool News

When you think of racism in our classrooms and schools, what immediately comes to your mind? The data shows over and over that we are missing the mark completely in our effort to build equitable, anti-racist classrooms. We as educators can also serve as gatekeepers to either advanced studies, special education, counseling, etc.

STEM 52
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Gamification for children: How to avoid design mistakes

EdNews Daily

Today, both adults and children are often engaged in studies through game-based learning and gamification mechanics such as points, leaderboards, progression, and others. Read this article to learn how to adapt gamification to younger minds. Rewards in gamification are supposed to be an engine of personal progress.

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Why students love a game-based learning experience

Neo LMS

Gamification in learning is an established trend, and uses the core elements of what make games fun – mastery, narrative, instant feedback, competition, and reward, to create new ways for learners to internalize information. So what benefits of gamification in middle school classrooms can we extrapolate from the above case study?

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What is pedagogy? Understanding the foundations of effective teaching and learning

Hapara

Listen to an audio version of this post: Educators often hear that what they do in the classroom needs to be based on pedagogy. Whether you’re new to teaching, need a refresher or are based outside of the classroom, understanding the foundations of good teaching is important. Their strategies should be tied to pedagogy.