Social Media and Gamification Take Center Stage in Learning – Noelene Callaghan, Australia

Daily Edventures

Callaghan – selected this year as an MIEE – is known for her commitment to developing 21 st century skills and learning strategies in her classes, mainly through personalized learning and gamification. I will park my car and I will have students waiting for me to get out of my car so they can talk to me as I walk to the classroom. She also participated in a panel discussion on using Minecraft in the classroom, helping teachers implement it in their own schools. “I

Gamification in Buncee: Unlock Buncee Rewards


With this latest update, we’re bringing gamification to the learning experience! Find us on social media and share your creations with us. The post Gamification in Buncee: Unlock Buncee Rewards appeared first on Buncee Blog.


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Make your LMS a social learning platform

Ask a Tech Teacher

Vivek Singh, education professional and contributor to Ask a Tech Teacher, has some interesting ideas on using your native LMS as a social learning platform. Education, thus, has its roots in the earliest social interactions. We inadvertently learn from our daily social interactions, with most of our informal learning happens through online sources of information. What makes your LMS a social learning platform? Gamification and Virtual Reality.

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#savings: Can Social Media Nudge Teens into Smarter Money Choices?


Now a nonprofit called Moneythink , it has with 30 university chapters in 10 states, Moneythink takes a blended learning approach, by mixing personalized mentoring with the power of social media. And, since 2014, the nonprofit has been piloting an app called Moneythink Mobile, to push these lessons beyond classroom walls, track their impact, and use “likes” and other social nudges to encourage better real-world money habits. Social media isn’t a fix in itself.

10 Awesome Courses To Improve Your Online Classroom

The CoolCatTeacher

From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter Teaching online and blending classrooms is a hot topic, but there’s always room for improvement. In this blog post, you’ll discover ten topics that can help you improve your online or blended classroom.

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How Students Respond to Digital Media in the Classroom


Digital media has a tremendous impact on young minds — in fact, it’s transforming the education system itself. Gone are the chalkboards and allergy-inducing erasers of old classrooms. Opponents argue digital media is distracting and can worsen classroom performance — but others believe forbidding digital media could hinder the performance of students who learn better with technology. Why Digital Media Matters in the Modern Classroom.

#05: 5 Ideas for Using Game-Based Learning in your Classroom Today

The CoolCatTeacher

As a gamification guru and moonshot thinker, Michael transforms the traditional classroom into a high-energy environment where active student engagement is paramount. In today’s show, Michael gives us five simple ideas for implementing game-based learning in your classroom. In this episode, we cover five simple ideas for implementing game-based learning in your classroom. TRANSCRIPT: #05: 5 Ideas for Using Game-Based learning in your Classroom Today.

20 Ways to Personalize Your Learning This Summer

The CoolCatTeacher

Blended Learning In my opinion, the best 21st-century classrooms are “bricks” and “clicks,” blending together the best of face-to-face and online. Blended Learning Classrooms are made of “bricks’ and “clicks” and every teacher should be ready.

Power Up Your Classroom with Game Play [interview with Cate Tolnai and Lindsay Blass] – SULS022

Shake Up Learning

The post Power Up Your Classroom with Game Play [interview with Cate Tolnai and Lindsay Blass] – SULS022 appeared first on Shake Up Learning. In this episode, I got to talk to Cate Tolnai and Lindsey Blass about their new book Power Up Your Classroom ! They share their passion for gamifying the classroom with game-based learning and teaching through play. This episode is jam-packed with inspiring nuggets that will get you started with gamification today.

Why your young students love e-learning


Some people even lobby for a right to technology for every student, in the hope of making the presence of laptops and tablets in classrooms as spread as that of blackboards and notebooks. Technology in the classroom may not have reached its full potential yet, but both teachers and students know there’s more to it than meets the eye. They turn to other social media sites , like Instagram, Snapchat, Tumblr, Yik Yak, or Twitter. Gamification is all about data.

A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking


SHEG currently offers three impressive curricula that may be put to immediate use in secondary classrooms and libraries. Claims on Social Media : Students consider the sources of a tweet and the information contained in it in order to describe what makes it both a useful and not useful source of information. Social Media Video : Students watch an online video and identify its strengths and weaknesses. Social studies teachers will adore these!

Digital classrooms

Learning with 'e's

A few years ago Peter John and I wrote a book entitled 'The Digital Classroom'. The idea of a 'classroom' (regardless of how anachronistic that may sound) is appealing when it is 'digitised'. Everyone in the world of education it seems, has an interest in how technology is going to influence what we do in the classroom. Blogs and wikis and other social media made an appearance, even though at the time they were still fairly nascent in compulsory education.

3 ways teachers can make learning more interactive

eSchool News

From gamification to crowdsourcing, improve learning with these interactive elements. Most of them grew up playing video games, and ever since they can remember, they’ve been in constant contact with friends via social media platforms and text messages. It’s not sufficient to just use social media platforms as an alternate communication venue or post schedules on a class Facebook page.

Is All the Technology in Modern Classrooms a Good Thing?

EdNews Daily

Companies are creating technology-based products specifically for the classroom, and many schools and institutions are requiring students to use tablets or computers for their assignments. The inclusion of technology in classrooms is constantly increasing. In fact, according to EdTech Magazine , 63% of K-12 teachers report using technology in their classrooms daily. Here are three pros and cons to the incorporation of technology in the classroom.

3 ways to revamp lessons for the interactive learner

eSchool News

Most of them grew up playing video games, and ever since they can remember, they’ve been in constant contact with friends via social media platforms and text messages. Educators who want to reach students who favor interactive communication know that integrating digital tools into their lesson plans can be an effective strategy, and many have incorporated technology tools into the classroom in one way or another.

Virtual Virtuoso: Optimal user experience features for e-learning


Whether you’re an experienced educator or a parent struggling to adjust to remote learning in the face of the national lockdown, chances are good that you’re looking for ideas to help your student, or students, thrive in the unfamiliar world of the virtual classroom.

The Great Learning Management System Debate: Featuring Canvas, Schoology and Google Classroom


With so many choices on where to build your digital classroom, the questions often arise: “Why do I need a learning management system? Schoology is an LMS that has the visual appeal of a social media application like Facebook, which provides students with a platform they are comfortable in. Teachers can also implement elements of gamification rather easily as Schoology provides access to “student completion settings”, hidden folders or assignments, and a badge creation tool.

How Games Can Hook Students With Short Attention Spans

Digital Promise

One of the avenues they are exploring is gamification – integrating games and their principles into learning. Our research has shown that gamification has the potential to boost student learning and motivation. To this end, some schools are turning to gamification. Gamification normally involves game-like elements such as leaderboards, levels and badges. Gamification of the classroom. Gamification is slowly proving its classroom mettle.

A Comprehensive Framework For Student Motivation

TeachThought - Learn better.

When researching student motivation and gamification late last year, I came across the most comprehensive gamification framework I’ve ever seen. Developed by gamification expert Yu-kai Chou, it was an ambitious effort that distinguished black hat gamification (which is “bad”–think Farmville and Candy Crush) from white hat gamification (which is “good”–think Minecraft or even an ACT score). (It’s


#17: Microsoft One Note: Useful Tips and Tricks for the Classroom

The CoolCatTeacher

His specialties include the use of OneNote notebooks and digital inking in the classroom and beyond. 50 Things You Can Do with Google Classroom by Alice Keeler and Libbi Miller. The Zen Teacher: Creating Focus, Simplicity, and Tranquility in the Classroom by Dan Tricarico. Master the Media: How Teaching Media Literacy Can Save Our Plugged in World by Julie Smith.

10 Top tips for creating more effective online learning forums


Read more: How to facilitate meaningful discussions in hybrid or virtual classrooms. Here are some tips to help you start using them the right way or troubleshoot the classroom forums that you’ve already set up for students: Choose a good forum structure. Enable social media features.

7 Shifts To Create A Classroom Of The Future

TeachThought - Learn better.

Tomorrow’s Learning Today: 7 Shifts To Create A Classroom Of The Future. This is stuff that’s available not tomorrow with ten grand in classroom funding and 12 hours of summer PD, but today. While it’s possible to tack these ideas on to a traditional classroom, and then sit back and wait for the clouds to part and the sun to shine brilliantly, you’ll likely be waiting a while. Game-Based Learning & Gamification.

10 Types of Digital Activities to Engage Teenagers

Teacher Reboot Camp

With social media, teens are constantly evaluated by peers and people worldwide. Teens are motivated by game based learning and gamification. Challenge: Try one of these ideas to engage learners in your classroom this year! Effective Technology Integration Tech Tips What Works for English Language Learners education technology erikson Mission minded learning teaching teenagers teenagers teens teens and edtech teens and social media

Taking Student Voice Beyond The Classroom


I started that school year with one goal: to take what students loved and incorporate it into the classroom. At the same time I started the Innovation Lab in 2016, I was invited to a gamification conference at UPenn. From soldiers seeing their first born over Skype to kids talking with grandparents to teachers using Skype to connect classrooms. Student voice has been eye opening for us on the Skype in the Classroom team.

Speaker at the Global EdTech Summit 2017


Gamification: Discover Innovative Ways to Engage Students through Gaming. Social Media Learning: How To leverage Social Media in the Classroom. Mobile Learning: Portable Classroom Interaction. I will be presenting the use of scannable technology in the classroom. I am very happy to have been asked to present at the Global EdTech Summit 2017.

EdTech 100

Digital learning futures

Learning with 'e's

I touched on personal learning networks, mobile technologies, games and gamification, the use of social media in learning, the role of user generated content, the phenomenon of ubiquitous connection, and technological convergence. The latter in particular is a trend that is allowing us to use web-enabled television, dual view screens, and in the near future will enable a merging between e-mail and social media.

Why We Need To Embrace eSports In Education


Taking Student Voice Beyond The Classroom ] I can feel the eye rolls from those of you who don’t get it, so let me help you understand why esports in education is a good thing. Having a foot in both worlds, I have no problem saying esports is as valuable to a student’s social/emotional development as any other sport. All the social/emotional learning and soft skills I developed in football, wrestling, track, and rugby can be developed through esports.


Gaming with Buncee and Minecraft


Game-based learning and gamification is a trend that has been implemented in many settings, including education, work place training, and social media. If you wish bring gamification and interactive fun to your classroom, this appsmashing activity is a great choice!

G Suite for Special Education | Google Teacher Tribe Podcast Episode 4 with Carrie Baughcum

Shake Up Learning

In her classroom, Carrie integrates technology, creative thinking, a fearless attitude, the power of gamification and endless doodles to enable her students to access information and materials, enhance their learning and empower them to achieve things they never knew they could do or be a part of. She shares her experiences from her classroom, adventures, experiences and time with her husband and daughters with other at conferences and at

How to Build a Modern School – 6 Key Elements to Embed in Your Groundwork

ViewSonic Education

For example, the Oprah Winfrey Leadership Academy for Girls not only empathize intellect but also social skills in their mission statement. This school recognizes that there is a gap in Millennials and Generation Z’s social skills fueled by growing up on mobile phones, social media, and online chatting. Below are three examples of transformative EdTech innovations: Gamification in education is a key movement in EdTech. Modern classroom & campus design.

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Technology won't replace teachers, but.

Learning with 'e's

As the #lilac13 Twitter stream will reveal, there were lively and protracted debates around the changing nature of library spaces, the nature of knowledge, the future of books and reading, and the impact of digital media. A social event in the spectacular surrounds of the iconic John Rylands Library was a fitting conclusion to Day 1. Most teachers use some technology in the classroom, but how many use it beyond the walls of the classroom?

2016 Fall CUE Overview


I’ll be one of those #notatcue people, and will be engaging with #fallcue followers via social media from my home just outside of Chicago. I’m excited to serve as CUE’s social media ambassador from afar for my fourth CUE event! It has been really great to follow CUE’s Fall and National Conferences; the energy exuded by attendees transcends social media channels! I’ve tried this gamification and it’s super fun….

Take PD To the Next Level with Badges

Shake Up Learning

Gamification and the use of badges is nothing new, and many of us have found ways to use these in adult learning and professional development. Through this program, teachers are rewarded for stepping outside their comfort zones with fun badges to display outside their classroom door. They can choose from topics around Google, Apple, Assessment, Communication, Miscellaneous, Flipped Class and Social Media. See my post on 5 Awesome Resources for Badges in the Classroom.

Inspiration from This Year’s ISTE Ignite Talks! #ISTE19

Teacher Reboot Camp

Gamification That Works,” Josh Feinsilber. “How the Philadelphia Eagles Changed My Classroom Culture,” Kammas Kersch. “Video Game Clubs and Social Philanthropy,” Josh Bound. “Shifting From Teacher-Centered to Learner-Centered: Examples From Over 500 Classrooms,” Katie Martin. For the past couple of years I’ve been a live reporter at ISTE and for 2 years interviewed folks with my toddler, Savvy.

How This Startup Leverages Games to Create a Love for the Natural Sciences


Games and gamification are not new to education. Everything around them—from social media to streaming—was becoming more exciting, yet education hadn't changed a bit. What would you tell any teachers who might be hesitant to bring games into their classroom?