Remove Classroom Remove Gamification Remove Mobile Learning Remove Tablets
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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

Educators can also interact within these digital learning spaces using their own avatars, resulting in a classroom situation within a virtual learning environment. The learning potential goes much further, as the surrounding virtual space can easily be changed to suit the lessons being taught. .

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And the top e-learning trends for 2016 are.

Neo LMS

First, mobile learning. Sure, there were lots of devices released in 2014 and the years before, but 2015 was the mobile age. There are those who are already replacing their full-blown laptops with a more portable tablet. Second, the introduction of gamification. Cloud classrooms will become the norm.

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Digital classrooms

Learning with 'e's

A few years ago Peter John and I wrote a book entitled 'The Digital Classroom'. Everyone in the world of education it seems, has an interest in how technology is going to influence what we do in the classroom. Much more learning will be done outside of the classroom.

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10 Experts’ Predictions for Education and Technology in 2016

GoConqr

But that hasn’t stopped us from asking a number of experts in education and technology to gaze into their crystal balls and share their thoughts on one major EdTech trend we can expect to see lighting up learning and one major challenge that education will face in 2016. Technology and the classroom – major trends and challenges.

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Technology won't replace teachers, but.

Learning with 'e's

One of the main conclusions to emerge from both the Glasgow and Manchester events was that all of us, as learning professionals, need to be able to at least appreciate the potential of technology to transform the learning experience. If BYOD is implemented, who manages updates, interoperablity and other implementation strategies?

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Digital classrooms

Learning with 'e's

This is Part 5 in my series of posts on the future of learning and technology. A few years ago Peter John and I wrote a book entitled 'The Digital Classroom'. The idea of a 'classroom' (regardless of how anachronistic that may sound) is appealing when it is 'digitised'. Much more learning will be done outside of the classroom.

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Resources from Miami Device

Learning in Hand

Create Multimedia eBooks in a 1 iPad Classroom by Wesley Fryer Enhanced eBooks on iPads, iPhones and iPod Touches can include audio, video, and interactive animations in addition to digital text, images and links. Learn how to evaluate digital games for effectiveness in the classroom and learn the difference between an App and a Game.