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Innovation In E-learning In The Last 10 Years

EdTech4Beginners

This is the level of vitality of smartphones which makes it necessary for the e-learning industry to introduce mLearning, i.e., mobile learning on a large scale. MOOC is not a new concept in the e-learning industry. Gamification in the Learning Process. Learning Management System (LMS).

MOOC 127
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Digital learning futures

Learning with 'e's

I touched on personal learning networks, mobile technologies, games and gamification, the use of social media in learning, the role of user generated content, the phenomenon of ubiquitous connection, and technological convergence. Here's to all the possible futures of learning! Unported License.

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Digital Courseware or ePUB – Which is the Future of Higher Education?

Kitaboo on EdTech

Higher education is going through a massive transformation thanks to the adoption of new technologies like mobile learning , gamification and digital courseware. The transformation towards digital has been accelerated impacting all aspects of education including learning materials and content. REQUEST DEMO READ MORE.

eBook 98
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The 2013 Reform Symposium This Week - Online, Free, and with Amazing Speakers and Presenters

The Learning Revolution Has Begun

ec Surfing safe on the net - Eva Buyuksimkesyan 5:00pm Project Based Learning - giving it a go in the English Classroom - Jenny Luca Six Degrees of Separation: Using Our Connections to Improve Global Learning - Jen Marten Student-generated apps, animations, & infographics – can they lead to higher levels of understanding?