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12 Ways to Use Videos for Learning in the Classroom

ViewSonic Education

Using video for learning in the classroom has been around for decades, but with the growth of digital technology in recent years, the range of opportunities is now greater than ever before. Research has shown that video clips can help to develop children’s thinking skills in the classroom as well as memory retention and recall.

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And the top e-learning trends for 2016 are.

Neo LMS

There are those who are already replacing their full-blown laptops with a more portable tablet. Second, the introduction of gamification. Initially thought by some experts and even teachers as a gimmick , gamification quickly caught the interest of the ed tech world, because the best way to teach students is to play games.

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Technology Tools for Teaching and Learning

eSchool News

Key points: Technology in K-12 classrooms can revolutionize education Choosing the right edtech requires a thoughtful and strategic approach Learn more about K-12 Tech Innovation News Technology transforms K-12 education by enhancing engagement, personalizing learning, and fostering collaboration. Platforms like Kahoot!

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10 Experts’ Predictions for Education and Technology in 2016

GoConqr

Technology and the classroom – major trends and challenges. With an increased presence of BYOD and 1:1 programs in classrooms, schools today are faced with the challenge of transforming traditional learning spaces to seamlessly connect pedagogy, technology, and space. Web-based classroom solutions also offer apps in most cases.

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Interactive presentations: a round-up

NeverEndingSearch

When you look at the faces around you, in your audience or your classroom, or increasingly, in remote spaces with folks you cannot see, you just don’t really know if anyone is with you. Nearpod allows you to be on the same page as your students and to interact with them when they join you on their tablets and other devices.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Purpose: Improving our chance for a common language in discussing existing and emerging learning trends, model, and technology in hopes of innovation in classrooms, and collectively, education at large. ” BYOD programs allow students to use their own technology (usually smartphone or tablet) in a classroom. Gamification.

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The 2013 Reform Symposium This Week - Online, Free, and with Amazing Speakers and Presenters

The Learning Revolution Has Begun

ec Surfing safe on the net - Eva Buyuksimkesyan 5:00pm Project Based Learning - giving it a go in the English Classroom - Jenny Luca Six Degrees of Separation: Using Our Connections to Improve Global Learning - Jen Marten Student-generated apps, animations, & infographics – can they lead to higher levels of understanding? Marijana Smol?ec