Remove Classroom Remove Exercises Remove Gamification Remove Robotics
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How robotic gamification helped my elementary students love STEM

eSchool News

Educators have found a solution to this problem: gamification. Through the CoderZ Robotics curriculum, kids learn to create, manage, and communicate with cyber robots in a virtual setting by inputting code. Learning is more accessible because virtual robots do not require hardware, space, or other associated costs.

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Re·Con·Figures: The Pigeons of Ed-tech

Hack Education

If there is an anxiety that education technology readily embraces, it is simply the anxiety that there’s not enough technology in the classroom. It has become a routine exercise to demonstrate this in classes in elementary psychology by conditioning such an organism as a pigeon.”. They do so by design.