Remove Classroom Remove Elementary Remove Gamification Remove Robotics

Top 5 new EdTech tools that you might use in your university


However, we can discuss the things that are already here and describe how they influenced everyday classroom activities. Modern educators know this very well, so they’ve come up with many different ways to incorporate gamification elements into the everyday classroom environment.

EdTech 418

Game Education: It’s in Their DNA – Guest Post from Courtney Pepe


As educators in the digital age, it is important that we embrace the power of play in our classrooms. Game #4 – Sphero the Robot. Ali’s classroom, students use the app Pass Sphero to practice speaking and listening skills as well work on cognitive skills such as following directions.

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

How to Play: Models for Game-Based Learning #SXSWedu


Focus on player experience rather than classroom ecology. As they get older, their experiences narrow from elementary to middle school. Thinking of ways to bring this to the classroom. Check for feasibility - Can it be learned in the classroom? If you decide to crash the robot into the wall, it doesn''t break the game. gamification sxswedu Notes from a panel session at SXSWedu 2013 [link] Teaching is a complex undertaking. Learning is a deep challenge.



CURRICULUM ASSOCIATES AQUIRES MOTION MATH ( ) & ( ) Curriculum Associates has acquired Motion Math to further help elementary students improve their math fluency and number sense in key conceptual areas.

Re·Con·Figures: The Pigeons of Ed-tech

Hack Education

If there is an anxiety that education technology readily embraces, it is simply the anxiety that there’s not enough technology in the classroom. It has become a routine exercise to demonstrate this in classes in elementary psychology by conditioning such an organism as a pigeon.”.

The Business of 'Ed-Tech Trends'

Hack Education

Wonder Workshop (robotics) – $41 million. Robotics , with ~ $99 million in funding. Around the same time, The New York Times began publishing Natasha Singer’s year-long investigative series into how education technology is being sold to classrooms, chronicling the ways in which Silicon Valley is changing what hardware , software, and curricula schools purchase.