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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

The term metaverse dates back to 1992, but the realized potential of the metaverse is relatively recent with metaverse education still in its infancy. Naturally, this means educators will have questions about where this technology is heading and what comes next for virtual learning. Understanding Metaverse Education .

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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

Dusty blackboards, smudged overhead projectors, and over saturated photocopies - Surely this sounds like many people’s education experience. For those who don’t know what it is, eLearning refers to learning that utilizes electronic means to create a more dynamic and instructive learning environment.

Trends 397
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6 E-learning trends currently shaping up the industry

Neo LMS

Some current trends that shape up the e-learning industry at the moment are rather new, others are currently under the spotlight, while others are proven tactics that will continue to lead to great results. AR, VR, MR. These two-letter acronyms are omnipresent lately in e-learning conversations. Adaptive learning. Gamification.

Industry 274
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How Can Technology Help Improve Teaching Efficacy in a Classroom?

Kitaboo on EdTech

With EdTech gaining ground, educational institutions, including schools and higher education institutions are increasingly leveraging the advances in technology to support their classrooms. The constantly growing needs of the education sector have added to the pressures of teaching.

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Anniversary edition: Top 10 posts of the NEO Blog

Neo LMS

From well-known subjects of education technology, like BYOD and gamification, to technical aspects regarding school LMSs, to trying to guess the future, the NEO Blog covered it all in its rather short existence. Gamification in the classroom: small changes and big results. Can Pokemon Go be part of the classroom?

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Speaker at the Global EdTech Summit 2017

EdTech4Beginners

I have no doubt that it will be an excellent event – topics include: Digital Transformation In Higher Education. Gamification: Discover Innovative Ways to Engage Students through Gaming. Social Media Learning: How To leverage Social Media in the Classroom. Mobile Learning: Portable Classroom Interaction.

EdTech 100
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14 Effective Self-Directed Learning Strategies

Educational Technology and Mobile Learning

We’re going deep into methodologies that empower students to take the reins of their own educational journey. Indeed, once you understand how to foster self-directed learning, it’s like unlocking a whole new world of educational potential. Self-directed learning: A fundamental competence in a rapidly changing world.

Strategy 138