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Game Based Learning and Twine

The CoolCatTeacher

Today Dr. Matthew Farber @matthewfarber talks about game-based learning in his classroom and a new tool he loves: Twine. We’re also hosting a giveaway contest of his new book Gamify Your Classroom – Revised Edition. Matt’s favorite example of game based learning. Listen Now.

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How Schools Are Working to Reduce the STEM Divide for Black Students

EdTech Magazine

The darkened classroom glows with multicolored LED string lights and lighted keyboards. Unlike your average classroom, this one looks ready for a gaming competition; that is, until you notice a young student pull up a split screen and begin to code.

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3 Ways Game-Based Learning Can Boost Math Skills

EdTech Magazine

By Meghan Bogardus Cortez From providing motivation to assisting struggling students, games can help educators with tricky concepts.

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EdTech that “Sparks Joy”

Neo LMS

Ever keen to catch a trend on the upswing, I’ve curated a list of EdTech tools, apps and programs that are not only effective, but teach through joy. EdTech that sparks joy. But what of the more complex arena of senior appropriate EdTech — can it too be joyful? We prepare children to learn how to learn, not how to take a test.

EdTech 223
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FETC 2015 Keynotes Highlight the Future of 3D Printing and Game-Based Learning

EdTech Magazine

Classroom Game-based Learning Leadership Management STEM' Frank Smith Author Jane McGonigal and MakerBot’s Yuri Salnikoff led the first two keynotes of the conference.

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New Research Proves Game-Based Learning Works—Here's Why That Matters

Edsurge

A great deal of initial research exists about blended learning techniques such as game-based learning, but adoption has stalled because of a lack of scalable, practical techniques that have also proven effective. Efficacy in edtech needs to be determined by conducting well-controlled, large sample-sized efficacy studies.

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Game-Based Learning Thrives, Despite Report of its Decline

EdTech Magazine

By Tommy Peterson Many K–12 educators remain enthusiastic about game-based learning despite a report that adoption has stalled.