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Design Thinking Process and UDL Planning Tool for STEM, STEAM, Maker Education

User Generated Education

In deciding what resources you need based on the learners you have, you may first need to determine how your learners learn best, what projects you plan to do, how you can set up a makerspace in your classroom, and much more. Share Out: A goal of the design thinking process is sharing learning out to a broader public.

UDL 275
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When Education Is Designed for All Learners

Edsurge

She plans instruction for four separate grade levels—second through fifth—and two different subject areas—math and ELA—while also deciding which classroom technology is best suited to each day’s lesson. EdSurge: How do you bring the principles of UDL into your classroom—with or without the help of technology? How does she do it?

UDL 183
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Personalizing the Journey for Our Students

The Principal of Change

Translate this thought into the classroom. history class, students are given a document-based question on John Locke’s Two Treatises of Civil Government (1690). Others choose to join the teacher in reviewing the strategies for closely reading primary source documents and responding to a document-based question on the AP exam.

UDL 75
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Universal Design for Learning and Blended Learning: Engagement

Catlin Tucker

Universal Design for Learning (UDL) is a framework that is based on a scientific understanding of how people learn. The goal of UDL is to design “barrier-free, instructionally rich learning environments and lessons that provide access to all students” (Nelson, 2). Engagement.

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How Colleges Can Improve Accessibility In Remote Courses

Edsurge

Colleges have long had offices designed to support students who have learning disabilities and to encourage broader accessibility in the classroom and beyond. And are there any common ones that pop up in many classrooms or that instructors maybe encounter more often? You know, it's as unique as your thumbprint.

Course 204