10 Awesome Courses To Improve Your Online Classroom

The CoolCatTeacher

From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter Teaching online and blending classrooms is a hot topic, but there’s always room for improvement. In this blog post, you’ll discover ten topics that can help you improve your online or blended classroom.

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The pivotal role of edtech in the hybrid classroom

Neo LMS

Unfortunately, with most children still not back in the classroom and a second wave upon us, schools, students, and educators must be ready for the further impact that this will have. The pivotal role of edtech in the hybrid classroom.

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#05: 5 Ideas for Using Game-Based Learning in your Classroom Today

The CoolCatTeacher

As a gamification guru and moonshot thinker, Michael transforms the traditional classroom into a high-energy environment where active student engagement is paramount. Register for my free Differentiating Instruction with Technology webinar sponsored by SMART Learning Suite next Thursday, February 9 at 4pm. In today’s show, Michael gives us five simple ideas for implementing game-based learning in your classroom.

20 Ways to Personalize Your Learning This Summer

The CoolCatTeacher

Blended Learning In my opinion, the best 21st-century classrooms are “bricks” and “clicks,” blending together the best of face-to-face and online. Blended Learning Classrooms are made of “bricks’ and “clicks” and every teacher should be ready.

SEL and Classroom Culture In an Age of Distance Learning

Edsurge

Classroom learning and management all begin with relationships, and SEL can guide the relationship and community building process. Any connected educator has heard buzzwords like flipped classroom, gamification, social-emotional learning (SEL), differentiation, and personalized learning.

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IXL Learning Acquires ABCya, Expands Game-Based Learning Offerings

techlearning

Gaming, VR Exploring, and App Building: The Ellis Island Hack-A-Thon ] IXL’s comprehensive curriculum and guidance, Continuous Diagnostic and real-time Analytics work together to help teachers to differentiate instruction. Gamification Classroom Technology Ed Tech TickerToday, IXL Learning , the K-12 personalized learning platform, announced it has acquired ABCya , the creator of more than 400 educational computer games and apps for kids.

21 Top Professional Development Topics For Teachers Now

The CoolCatTeacher

They fit into the categories of SEL, digital instruction, engagement/management, and leadership. Even when connecting at a distance instead of in person, we can all benefit from learning some skills to connect with students on an emotional level, even while delivering classroom instruction.

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4 Reasons why an LMS is an excellent tool for your language classes

Neo LMS

Although conventional lessons that take place in a classroom are the norm and are probably here to stay, bringing an LMS into the learning process can definitely improve learners’ engagement. If you decide to add an LMS to traditional classroom lessons, the experience will undoubtedly prove beneficial to all those involved. An LMS gives everyone the possibility to keep up with what is going on in the classroom all the time.

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Top 100 Sites/Apps for Game Based Learning

Technology Tidbits

Gamification). The resources below will vary from drill and practice to all out epic adventures in 3D virtual worlds, to help Gamify a classroom. Game Classroom - A excellent site for Math and Language art games/worksheets for students K-6th. Lure of the Labyrinth - Gamification at it''s best in this mysterious adventure Middle School based Pre-Algebra game. Teach w/ Portals - Gamify your classroom w/ the award winning PC game Portal 2.

4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

Today, Gaggle provides our Safe Classroom Learning Management System and Safety Management products for Google Apps for Education or Office 365 to millions of students who are creating, collaborating and sharing in a safe environment. Collaborative Learning, 21st Century Skills; Blending Learning, Student Engagement, MOOC; Flipped Classroom; Gamification; Big Data.

4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

Today, Gaggle provides our Safe Classroom Learning Management System and Safety Management products for Google Apps for Education or Office 365 to millions of students who are creating, collaborating and sharing in a safe environment. Collaborative Learning, 21st Century Skills; Blending Learning, Student Engagement, MOOC; Flipped Classroom; Gamification; Big Data.

Resources from Miami Device

Learning in Hand

Create Multimedia eBooks in a 1 iPad Classroom by Wesley Fryer Enhanced eBooks on iPads, iPhones and iPod Touches can include audio, video, and interactive animations in addition to digital text, images and links. Innovative Interactive Presentation Tools to Bring Your Classroom to Life by Bryan Miller Interactive response systems have evolved from the formal clickers, to now operating on mobile devices.

2016 Global Education Conference - Final Day!

The Learning Revolution Has Begun

IMPORTANT NOTES: Simple instructions on joining the conference for newcomers: [link]. We are partnering with Chrome Warrior and using their gamification platform to provide an enhanced professional development experience for Global Education Conference attendees. Sanny Zuiderveld, co-founder Global Classrooms - Teresa Kramarz, Assistant Professor Middle School General Music.A Wednesday, November 16th, is the final day of our the seventh annual Global Education Conference.

15 Sites for Blended Learning

Technology Tidbits

Wikipedia says, " Blended learning is a formal education program in which a student learns at least in part through online delivery of content and instruction with some element of student control over time, place, path or pace. [1] What is Blended Learning?

A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Purpose: Improving our chance for a common language in discussing existing and emerging learning trends, model, and technology in hopes of innovation in classrooms, and collectively, education at large. ” BYOD programs allow students to use their own technology (usually smartphone or tablet) in a classroom. The Christensen Institute clarifies that “the Rotation model includes four sub-models: Station Rotation, Lab Rotation, Flipped Classroom, and Individual Rotation.”

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What?s New: New Tools for Schools

techlearning

Achieve3000 will apply its online differentiated instruction to the content, helping students to digest critical material so they can read, discuss, and debate core U.S. The alignment of this popular series of digital professional learning resources to McREL’s model helps educators choose the appropriate classroom tactics for aiding the acquisition and recall of information.

What you Need to Know about K-12 Fundraising Tech

Technology Tidbits

Similar to differentiated instruction , this type of fundraiser creates opportunities for students with various preferences and specialties, such as writing and communication skills. Encourage a little friendly competition by choosing online donation tools that offer gamification elements such as leaderboards.