Remove Classroom Remove Common Core Remove Guidelines Remove Maker Movement
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Design Thinking Process and UDL Planning Tool for STEM, STEAM, Maker Education

User Generated Education

In deciding what resources you need based on the learners you have, you may first need to determine how your learners learn best, what projects you plan to do, how you can set up a makerspace in your classroom, and much more. Many of those same qualities are goals of the Common Core State Standards. The Design Thinking Process.

UDL 275
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Learning Revolution - Week's Events - AERO - National Geographic - Top Tech Stories - Rankin on Revolution - SAT Talk - More

The Learning Revolution Has Begun

I am in need of 10 participants who would be willing to discuss their experiences within Classroom 2.0 Any communication will be independently coordinated outside of Classroom 2.0. through 2 interviews and through patterns found within their Ning contributions. Are you interested in participating? Learn more here.