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Resource Review: Mentoring Minds

Ask a Tech Teacher

Their goal: Critical thinking for life– ” to develop affordable, effective learning tools that help children think critically, giving them the skills to succeed not just in the classroom, but in life.” Materials enable differentiated instruction, student practice, and teacher evaluation of progress. Conclusion.

Resources 150
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New Curriculum Associates Website Weaves Customer Narrative into Product and Company Story

techlearning

The site takes a deep dive into how the i-Ready tool makes data-driven classrooms, differentiated instruction for reading and mathematics, and blended mathematics curricula a reality as told through the lens of select district implementations. The i-Ready online Diagnostic and Instruction program is currently used by 5.6

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iPads in Students' Hands

wwwatanabe

This was our first year with iPads in the elementary classrooms, purchased with Title funding. Training with Tony Vincent We''ve had several trainings with Tony Vincent , starting with a three hour introduction and a two hour follow up with fabulous center ideas for literacy, fluency, and spelling.

iPad 93
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Collaboration Coaching

wwwatanabe

As we wrap up our second year of Collaboration Coaching , we celebrate the success we''ve had with collaboration, learning with colleagues, and creating 21st century, student-centered classrooms. Our Collaboration Coaching is based on the Microsoft Peer Coach Training developed the Peer-Ed Team. What is a Collaboration Coach?

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Common Core Reading Resource: Smithsonian Tween Tribune

Catlin Tucker

Interested in more technology tips to help you teach the Common Core? My book Creatively Teach the Common Core Literacy Standards with Technology will be published in June 2015 by Corwin. While leading a training in Alaska this weekend, a participant mentioned The Smithsonian Tween (& Teen) Tribune.

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?How Game-Based Learning Encourages Growth Mindset

Edsurge

Given that most older children and teens play digital games outside of school— according to one study , 99% of boys and 94% of girls aged 12 - 17 play at least 7-10 hours per week—it’s no surprise that game-based learning is proving to be an effective classroom tool. Our classrooms can too. GBL works in the same way.

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Is the new education reform hiding in plain sight?

The Hechinger Report

What does personalized learning mean to the perennial tug-of-war over content — in higher education’s “great books” debate over whether students should absorb the Western canon or study what they want, and, at the K-12 level, over the Common Core? Differentiated instruction was conceived in the 1950s. Weekly Update.