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?How Game-Based Learning Encourages Growth Mindset

Edsurge

Given that most older children and teens play digital games outside of school— according to one study , 99% of boys and 94% of girls aged 12 - 17 play at least 7-10 hours per week—it’s no surprise that game-based learning is proving to be an effective classroom tool. Our classrooms can too.

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Best Practices for Teaching Math to Unique Learners: Visual Representations

N2Y

They need their teacher to set up structured opportunities for them to explore fraction comparison with these manipulatives. Offer standard and nonstandard tools to measure the distance around the classroom. Some states follow Common Core and some do not. Use anything from yardsticks or measuring tapes to shoes or chairs.

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Part 1: Tech Resources and Tools for Differentiated Learning … Reading

21st Century Educational Technology and Learning

Welcome to a series that supports the use of technology in support of differentiated learning in and beyond the PBL classroom. As I explored the idea of technology, PBL, and the differentiated classroom I needed find some common connections and categories. One area of important consideration in the PBL.or

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Resources from Miami Device

Learning in Hand

Create Multimedia eBooks in a 1 iPad Classroom by Wesley Fryer Enhanced eBooks on iPads, iPhones and iPod Touches can include audio, video, and interactive animations in addition to digital text, images and links. Learn how to evaluate digital games for effectiveness in the classroom and learn the difference between an App and a Game.

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Common Core: Addressing Text Complexity through Digital Resources

wwwatanabe

I frequently see people use the Internet to look up recipes, movie listings, and news; however, I still don''t see it as a natural source for engaging rigorous learning in the classroom. Those of us who are transitioning to Common Core standards know that text complexity will affect the rigor in our classrooms.