Five Ways Teachers Can Use—and Create—Augmented Reality Experiences

Edsurge

On the screen, she saw her classroom just as though she were using the camera, but with one startling difference: There was a zombie floating in front of her. Many educators find that gamifying learning keeps students engaged. BreakoutEDU , for example, is an educational game platform that includes a curated set of physical materials—think padlocks, boxes and invisible ink—and activities across a wide range of subjects and grade levels. Learn how teachers are using the app.

6 Ways Technology Can Reinvent Parent-Teacher Conferences

Edsurge

And it lacks the enthusiasm—as well as the desire to help kids own and engage in their learning—that defines us as innovative educators. With transformative digital changes happening in classrooms today, basic learning management systems now deliver the answers to most of those well worn questions on parent portals. Give parents resources that will help them support the process of learning and motivation. Understanding the school’s learning management system (LMS).

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Eggbert, the Slightly Cracked Egg: A Breakout EDU Game

User Generated Education

There is a new platform for immersive learning games that’s taking classrooms across the world by storm. Based on the same principles as interactive Escape The Room digital games — which challenge players to use their surroundings to escape a prison-like scenario — Breakout EDU is a collaborative learning experience that enhances critical thinking and creativity while fostering a growth mindset in students.

Personalizing the Curriculum with the Learning Journey Model

The CoolCatTeacher

Mark Engstrom shares a personalized model for learning that he calls the “Learning Journey Model.” After students accomplish a core competency, they personalize their learning journey much like the “game of LIFE” board game. Go to coolcatteacher.com/samsungsolve to learn more. Improving the Curriculum with the Learning Journey Model. The Learning Journey Model. Mark, you are passionate about helping students have control over their learning.

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15 Collaborative Tools for Your Classroom That Are NOT Google

Shake Up Learning

The post 15 Collaborative Tools for Your Classroom That Are NOT Google appeared first on Shake Up Learning. It’s no secret that I love Google tools, but Google is not the only option for your classroom. There are hundreds of fantastic collaborative learning tools!

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How an LMS can help teachers keep older students engaged

Neo LMS

So let’s explore how teachers can harness edtech resources, with a focus on school learning management systems, to maximize their limited time and supplies, while also delivering a more engaging, personalized experience for middle school students. Part of the challenge for middle school educators is being able to motivate and meet the individual needs of students at a time when abilities, interests, and willingness to learn can vary considerably. Self-paced learning.

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eXSpace exploration

Learning with 'e's

In this follow-on from one of my previous posts entitled Going to the wall , I'm going to highlight some of the features we plan to incorporate into our new experimental learning space (eXSpace) at Plymouth Institute of Education. Ultimately, the multi-user touch surface of the SMARTboard 6000 and 7000 series allow a myriad of operations and learning opportunities that I am keen to explore with my students. Posted by Steve Wheeler from Learning with e's.

What is Active Learning? And Why it Matters

ViewSonic Education

Active learning is a teaching method that works wonders. Think about some things you’ve learned. But it was through the process of actually changing that tire that you truly learned the skills. When you did that, you were engaged in active learning. Not all methods of fostering learning are created equal. We know that active learning is vastly more effective. Active learning is the opposite of the passive (and passé) teacher-led lecture.

Top 25 Sites/Apps of 2018

Technology Tidbits

Book Creator - A fantastic mobile (iOS/Chrome) app for creating stunning eBooks/presentations, that can be used for digital storytelling, project based learning, and more. Dystopia 2153 - An innovative new site that teaches programming/coding through the use of game based learning and graphic novels. Hippo Video - One of my favorite sites around for creating digital videos that can be used to "flip" a classroom or create explainer videos.

Engage Kinesthetic Learners With a Multisensory Approach to Teaching

N2Y

Do you know how you prefer to learn new things? Or maybe you are a kinesthetic learner, someone who needs to move while thinking, talking and learning. The VARK model of learning styles. In time, planning for multiple learning styles will become second nature.

Learning Revolution Free Events - ISTE Unplugged + Hack Education - AERO - Gaming in Ed Call for Proposals - Students Driving Change

The Learning Revolution Has Begun

The Learning Revolution Weekly Update May 20, 2014 Teaching is a strategic act of engagement. James Bellanca The Learning Revolution Project highlights our own "conference 2.0" virtual and physical events and those of our over 200 partners in the learning professions. We also highlight good conversations about learning taking place between educators, learners, leaders, and others from the school, library, museum, work, adult, online, non-traditional and home learning worlds.

The Trends and Challenges Shaping Technology Adoption In Schools

MindShift

This collaborative effort helps to paint a picture of where things stand now and where they might be going. Redesigning Learning Spaces: Panelists identified changing learning spaces as a trend that educators and district leaders have embraced for quite some time and which is likely to continue. Rethinking How Schools Work: Another trend educators have long talked about is the need to make learning more interdisciplinary, interactive and student-driven.

Video for learning: Today and tomorrow

Learning with 'e's

The first time I saw video being used in a classroom was in 1973. We recorded micro-teaches - usually a 10 minute lesson - and then played back the footage to the students so they could see and hear themselves and learn from the experience. Today, video use in the classroom is more commonplace. Present-day students, who interact with a steady stream of digital media throughout the day, are generally unsurprised by video in the classroom; if anything, they expect it.

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Elementary Technology Favorites by Grade Level

Tech Helpful

Kindergarten technology use: Wet-Dry-Try iOS App- $4.99 [link] An app for teaching handwriting based on the popular Handwriting Without Tears® Slate Chalkboard activity. They must learn which line comes first in order to progress to the next letter. mt=8 An app that allows children to quickly learn common vocabulary. mt=8 Number Match is a fun matching game for kids to practice numbers and counting. We are working on students taking responsibility for their learning.