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6 Benefits of Immersive Learning with the Metaverse

ViewSonic Education

The metaverse is most commonly associated with extended reality technology (virtual reality and augmented reality), as well as with social media capabilities and the use of digital avatars controlled by users. Additionally, the use of avatars within the metaverse delivers something akin to student-centered learning.

Learning 327
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How Augmented Reality Fosters Student Curiosity and Collaboration

Edsurge

Augmented reality (AR) is a technology that enriches the classroom learning experience by overlaying digital content onto real-world content, simply using devices that already exist in most classrooms, like tablets and smartphones. My classroom has become student-led, so I’m really there to facilitate.

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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

In general, education in the metaverse relies on the use of avatars, digital representations of users, which students can use to interact with one another. Educators can also interact within these digital learning spaces using their own avatars, resulting in a classroom situation within a virtual learning environment.

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How Modern Learning Environments Support Numerous Pedagogies

EdTech Magazine

When Neosho Junior High School teachers and students moved into a sleek, new campus last August, they said goodbye to traditional classrooms and hello to modern learning spaces that encourage mobility, collaboration and new ways of learning. features spacious, glass-walled classrooms that open into common learning areas.

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Examples of Technologies that Improve Student Learning

eSchool News

What are some good examples of using technology to enhance learning? Virtual Field Trips: Utilize virtual reality (VR) or augmented reality (AR) applications to take students on virtual field trips, allowing them to explore historical landmarks, ecosystems, or outer space from the confines of the classroom, enhancing experiential learning.

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Can children learn from a “mixed-reality” game?

The Hechinger Report

A giant computer screen looms over the table, and a touch-screen tablet is built into the table’s surface. A boy named Damon taps the picture of the smaller tower on the right side of the tablet screen. Some tech companies are also trying to mix hands-on play with digital learning. The left tower fell first.

Tablets 74
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Mimio unveils MimioMobile for browsers

eSchool News

In an effort to expand teachers’ ability to create unsurpassed collaborative learning environments, Mimio has launched two major updates to its MimioClassroom family of interactive teaching technologies: the MimioProjector 280T touch projector, and expanded device compatibility for the MimioMobile application. MimioProjector 280T.