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Your Device Rollout Isn’t About Hardware—It’s About Engagement

Edsurge

In this University of Roehampton London study , one school saw dramatic improvements by incorporating Classcraft ’s collaborative game and personalized learning tools into their one-to-one and Google Classroom implementation. It is just as important that students engage with their devices as with the classroom experience itself.

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Learning Revolution Free PD - Two Great Library Events - GlobalEdCon Deadline - UNC's Amazing World View

The Learning Revolution Has Begun

Participatory, hyperlinked library services; DIY and maker movements; emerging technology in academic and research libraries; Google Glass—our Library 2.014 conference covered a broad range of topics and these were among the most notable. Join this free Library Journal webcast covering the highlights of each one and offering key takeaways.

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AV that Makes the Grade

techlearning

Here is a sample of case studies that illustrate how AV can turn K-12 spaces into student-driven hubs. Interactive display solutions like the Microsoft Surface Hub and Google Jamboard are popular on the enterprise level; in K-12, affordability and scale are critically important. But now you have information at your ‘lips.’

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