Your Device Rollout Isn’t About Hardware—It’s About Engagement
Edsurge
APRIL 9, 2019
If students don’t care about using their devices, and don’t use them on a regular basis, research shows that getting them to do so may actually become distracting and slow down the learning process. Gamification is the idea of adding game-like elements to non-game contexts or environments—the classroom, for example.
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