Leveling Up Language Learners’ 21st-Century Skills with Minecraft

Edsurge

Or video games,” one student suggested. Projects on natural environments were illustrated by the biomes in the game. We even had a recreation of a Sherlock Holmes tale made in the game! Minecraft is a game with a vast online community. We then brought the game itself into class, using the now defunct MinecraftEDU with impressive results. How could a game featuring so little language drive this much language learning?

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Gaming, VR Exploring, and App Building: The Ellis Island Hack-A-Thon

techlearning

Not engage, like simply hooking them in with entertaining or trending toys, rather we work to engage our students in meaningful learning. Introduction In my social studies classes we are learning about historical content in the United States from post-Civil War to the Present.

Learning Revolution Free Events - ISTE Unplugged + Hack Education - AERO - Gaming in Ed Call for Proposals - Students Driving Change

The Learning Revolution Has Begun

The Learning Revolution Weekly Update May 20, 2014 Teaching is a strategic act of engagement. James Bellanca The Learning Revolution Project highlights our own "conference 2.0" virtual and physical events and those of our over 200 partners in the learning professions. We also highlight good conversations about learning taking place between educators, learners, leaders, and others from the school, library, museum, work, adult, online, non-traditional and home learning worlds.

Learning Revolution - Week's Free Events - RSCON5 - The Wonderment - ISTE Reports - Genius Hour for Teachers

The Learning Revolution Has Begun

The Learning Revolution Weekly Update July 1st, 2014 Technology is just a tool. Bill Gates The Learning Revolution Project highlights our own "conference 2.0" virtual and physical events and those of our over 200 partners in the learning professions. We also highlight good conversations about learning taking place between educators, learners, leaders, and others from the school, library, museum, work, adult, online, non-traditional and home learning worlds.