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Technology won't replace teachers, but.

Learning with 'e's

As the #lilac13 Twitter stream will reveal, there were lively and protracted debates around the changing nature of library spaces, the nature of knowledge, the future of books and reading, and the impact of digital media. If BYOD is implemented, who manages updates, interoperablity and other implementation strategies?

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A Comprehensive Framework For Student Motivation

TeachThought - Learn better.

When researching student motivation and gamification late last year, I came across the most comprehensive gamification framework I’ve ever seen. While it is designed first and foremost as a way to frame gamification and its many strands, gamification is about human encouragement and motivation.

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10 Experts’ Predictions for Education and Technology in 2016

GoConqr

With an increased presence of BYOD and 1:1 programs in classrooms, schools today are faced with the challenge of transforming traditional learning spaces to seamlessly connect pedagogy, technology, and space. One of the biggest EdTech trends in 2016 and for the years to follow will be gamification.

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Taking Student Voice Beyond The Classroom

techlearning

Slack , the massive communication company, had seen pictures of the stuff students were creating on Twitter. At the same time I started the Innovation Lab in 2016, I was invited to a gamification conference at UPenn. The next school year, 2016-2017, we made about a $100, but FH Gizmos also got an amazing email.

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Being ‘The Guide on the Side’ is not Enough. Become The COO.

techlearning

In fact, just the other day, a group of my rockstar girls pitched a new dog toy via Twitter and are now set to meet with the awesome people at Planet Dog to see if their toy would be a fit for their product line. Carpet emailing works great, Twitter is even better. Tweeting someone is a public thing. Read more at Teched Up Teacher.

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Resources from Miami Device

Learning in Hand

Using gamification, the most motivational aspects of games in non-game settings, has changed the game of school. Bring It On: BYOD/1:1 Activities That Work by Janet Corder and Joan Gore Your school has adopted a BYOD or 1:1 program, so what meaningful activities can students engage in? A massive online game?

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Learning Revolution - Week's Free Events - Libraries Change Lives - Global Citizens - Great Keynote Recordings - NMC Weekly Top Ten Stories

The Learning Revolution Has Begun

We’ll cover: Technology Donations, Lesson plan library, Grants, Digital wishes fundraising tools, Recycle forward, Teacher only discounts, Free training, BYOD hub. Follow us on Twitter: #liveclass20 For a full list of all upcoming events and conferences, click here. Sign up here. Classroom 2.0 Details to join the webinar at [link].