GUEST POST: Team Tournaments HS Gamification Using Class Dojo

Baker's B.Y.O.D.

I''m fascinated with gamification and using Edmodo to gamify my Odyssey unit , but Mrs. Dause''s approach has got me thinking. The trouble is, there’s such a smorgasbord of awesome teaching tools and techniques that I couldn’t “just have one!” I have, however, limited the scope of my in-class application down to a few favorites, and two of those are gamification and a lovely app called ClassDojo. Could data translate to gamification?

Education Technology Integration – You’re Doing it Wrong

EmergingEdTech

Professional Development _ Miscellaneous Tools and Topics avoiding technology integration mistakes edtech mistakes to avoid technology integration best practices what no to do with BYOD what not to do in the flipped classroom what not to do with gamification what not to do with technology in the classroom Knowing What NOT to do can be as Valuable as Knowing What TO do Do you want to really get the most out of using technology in your classroom and courses?

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

You may remember Stanford History Education Group (SHEG) for its groundbreaking and utterly depressing report, Evaluating Information: The Cornerstone of Online Civic Reasoning. In the November 2016 Executive Summary , the researchers shared: When thousands of students respond to dozens of tasks there are endless variations. That was certainly the case in our experience.

Technology won't replace teachers, but.

Learning with 'e's

Both events had several common threads, including the new roles of education professionals, the impact of technology on education and the ways students are appropriating new tools to support their learning. Another question raised at both conferences was around how institutions in all sectors are managing the sudden influx of bring your own technology/device (BYOT or BYOD). If BYOD is implemented, who manages updates, interoperablity and other implementation strategies?

Anniversary edition: Top 10 posts of the NEO Blog

Neo LMS

From well-known subjects of education technology, like BYOD and gamification, to technical aspects regarding school LMSs, to trying to guess the future, the NEO Blog covered it all in its rather short existence. Without further ado, here are the top 10 posts on the NEO Blog: And the top e-learning trends for 2016 are… …The cloud classroom, the Internet of Things, augmented learning, BYOD, and personalized learning! Top 10 BYOD concerns and how to overcome them [Part 2].

3 Easy Ways to Gamify Your Classroom with Kahoot

Fractus Learning

Purposeful gamification can allow for personalized learning , increased student engagement , and greater creativity. ( But what if you’re new to gamification? Enter Kahoot , a free online questioning tool that integrates student competition while giving teachers valuable data about student performance. And they can respond using a smartphone, a laptop or a tablet, which makes it fantastic for BYOD classrooms. What other tools do you use to gamify your lessons?

CrazyIdeas.Doc

techlearning

Technology classes should be less about the tools and more about teaching students to find and use the tools they decide they need to be successful. Until then, GLHF cross-posted at Teched Up Teacher Chris Aviles presents on education topics including gamification, technology integration, BYOD, blended learning, and the flipped classroom. TL Advisor Blog PBL News Pedagogy GamificationIn my Google Drive I have a folder called Top Secret.

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Using a school LMS to deliver PD for teachers

Neo LMS

They create courses, give access to all sorts of learning materials online, use gamification features, design learning paths, encourage online collaboration, monitor student progress, do grading, and so on. Just because teachers are a different age than their students and have to complete different courses, it doesn’t mean that they don’t need a learning path, could not enjoy gamification or diversity in terms of learning materials.

LMS 162

Your midsummer ed-tech check-in

eSchool News

Top BYOD tools for the Common Core classroom. With just 4 categories and less than a dozen tools, educators can hit a lot of Common Core standards. Believe it or not, writing is a natural fit for gamification techniques. Catch up on the most compelling K-12 news stories you may have missed this week. Every Friday, I’ll recap some of the most interesting and thought-provoking news developments that occurred over the week.

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Are You Prepared For The Future Of Social Learning?

TeachThought - Learn better.

With the Internet exploding with information resources and tools for learning, teachers can be facilitators of information with a greater emphasis on explanation and critical thinking as opposed to the dissemination source. Social learning is already proving to be not just an alternative system, but the growing norm and tool that will shape the education of tomorrow. Content gamification is yet another vital aspect of social learning.

LMS 82

10 Experts’ Predictions for Education and Technology in 2016

GoConqr

With an increased presence of BYOD and 1:1 programs in classrooms, schools today are faced with the challenge of transforming traditional learning spaces to seamlessly connect pedagogy, technology, and space. One of the biggest EdTech trends in 2016 and for the years to follow will be gamification. Gamification will provide the necessary motivation, engage learners, and bring back the fun element in the learning process.

BEST OF SHOW AT TCEA 2018

techlearning

Accessible from any computer, tablet, or smartphone, ClassLink is ideal for 1:1 and Bring Your Own Device (BYOD) initiatives. TABPILOT, CHROMETOOLS ChromeTools provides essential classroom management tools for Chromebooks. NETSUPPORT SCHOOL NetSupport School is a multi-platform classroom management solution supporting schools in maximizing the benefits of technology-led instruction through its range of PC and device monitoring, assessment, and collaboration tools.

A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

BYOD programs allow students to use their own technology (usually smartphone or tablet) in a classroom. BYOD is often seen as a way of solving budget concerns while increasing the authenticity of learning experiences , while critics point to the problems BYOD can cause for district IT, privacy concerns, and more. It is similar to place-based education and project-based learning as a teaching tool. Gamification.

Welcome To Fair Haven Innovates

techlearning

A week later I flew cross country to Seattle to help run Picademy for over a hundred educators and in two days, I’ll by flying to Moscow for the EdCrunch forum where I’ll talk about Gamification and Fair Haven Innovates. In FH Innovates, failure is a valuable teaching tool. Mr. Aviles Until Next Time, GLHF cross-posted at Teched Up Teacher Chris Aviles presents on education topics including gamification, technology integration, BYOD, blended learning, and the flipped classroom.

Taking Student Voice Beyond The Classroom: Student Perspective

techlearning

For this post, I asked the heads of the three student-led teams that have been pitching Skype to explain their ideas and how it makes them feel to lend their voice in creating the learning tools they’ll use in the classroom. Francis: Student Voice Driven Marketing Campaign Our team believes that Skype in the Classroom is a valuable educational tool.

Trends to watch in 2015: education and technology

Bryan Alexander

The forthcoming Horizon Report thinks BYOD is one of the two major tech trends for 2016. Gaming and gamification should continue to attract experimental and creative faculty, plus allied staff, but that looks like a very slow growth area for now. Digital storytelling has been exploding over the past half-decade, at least in terms of strategies, forms, and tools. Informal learning via digital tools seems to be growing ( cf Jimbo Wales ).

Resources from Miami Device

Learning in Hand

Innovative Interactive Presentation Tools to Bring Your Classroom to Life by Bryan Miller Interactive response systems have evolved from the formal clickers, to now operating on mobile devices. Examine the evolution of the writing process, identifying tools and strategies that may not have been previously conceivable. Using gamification, the most motivational aspects of games in non-game settings, has changed the game of school. Are These the Tools We are Looking For?

Learning Revolution - Week's Free Events - Libraries Change Lives - Global Citizens - Great Keynote Recordings - NMC Weekly Top Ten Stories

The Learning Revolution Has Begun

We’ll cover: Technology Donations, Lesson plan library, Grants, Digital wishes fundraising tools, Recycle forward, Teacher only discounts, Free training, BYOD hub. LIVE we love introducing you to free tools, teaching resources and educational leaders that will support teaching and learning in your classrooms. The article discusses what gamification is and what kind of learning experiences we can facilitate with gaming techniques.