Remove BYOD Remove Gamification Remove Social Media Remove Twitter
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Technology won't replace teachers, but.

Learning with 'e's

As the #lilac13 Twitter stream will reveal, there were lively and protracted debates around the changing nature of library spaces, the nature of knowledge, the future of books and reading, and the impact of digital media. If BYOD is implemented, who manages updates, interoperablity and other implementation strategies?

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Taking Student Voice Beyond The Classroom

techlearning

Slack , the massive communication company, had seen pictures of the stuff students were creating on Twitter. At the same time I started the Innovation Lab in 2016, I was invited to a gamification conference at UPenn. Every company is a tech company now, influenced by the pervasiveness of the internet and social media.

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A Comprehensive Framework For Student Motivation

TeachThought - Learn better.

When researching student motivation and gamification late last year, I came across the most comprehensive gamification framework I’ve ever seen. While it is designed first and foremost as a way to frame gamification and its many strands, gamification is about human encouragement and motivation.

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Are You Prepared For The Future Of Social Learning?

TeachThought - Learn better.

Are You Prepared For The Future Of Social Learning? A formula detailing a chemical reaction, or the new math behind a social media outreach strategy? But now with the ascent of social media, not only has the delivery model markedly changed, but also the construction and development of content.

LMS 40
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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

Claims on Twitter : Students read a tweet and explain why it might or might not be a useful source of information. Claims on Social Media : Students consider the sources of a tweet and the information contained in it in order to describe what makes it both a useful and not useful source of information.