Remove BYOD Remove Gamification Remove Personalized Learning Remove Smartphone
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And the top e-learning trends for 2016 are.

Neo LMS

It was the age where almost everyone owned a smartphone - whether it was Android, Apple or Windows Phone. And learning platforms are starting to get mobile developers to publish mobile apps and have them updated on a regular basis. Second, the introduction of gamification. And lastly, cloud integration. Yeah, the cloud.

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3 Easy Ways to Gamify Your Classroom with Kahoot

Fractus Learning

One of education’s hottest buzzwords these days is g amification: the integration of games into classroom instruction to enhance student learning. Purposeful gamification can allow for personalized learning , increased student engagement , and greater creativity. ( But what if you’re new to gamification?

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

BYOD programs allow students to use their own technology (usually smartphone or tablet) in a classroom. BYOD is often seen as a way of solving budget concerns while increasing the authenticity of learning experiences , while critics point to the problems BYOD can cause for district IT, privacy concerns, and more. .”