Remove BYOD Remove Gamification Remove Mobility Remove Smartphone
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And the top e-learning trends for 2016 are.

Neo LMS

First, mobile learning. Sure, there were lots of devices released in 2014 and the years before, but 2015 was the mobile age. It was the age where almost everyone owned a smartphone - whether it was Android, Apple or Windows Phone. Second, the introduction of gamification. Just to get things going, here’s a recap of 2015.

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Is Augmented Reality Technology The Future of Education ?

Kitaboo on EdTech

The number of smartphones sold to users had crossed the 1.5 Gamification. Better User Interaction: Interactive courseware results in increased involvement with learners since they can access engaging content from their smartphones. The number of AR and VR users is expected to cross the 1 Billion mark by 2020. Objects modeling.

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10 Experts’ Predictions for Education and Technology in 2016

GoConqr

With an increased presence of BYOD and 1:1 programs in classrooms, schools today are faced with the challenge of transforming traditional learning spaces to seamlessly connect pedagogy, technology, and space. One of the biggest EdTech trends in 2016 and for the years to follow will be gamification. Mobile learning.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

BYOD programs allow students to use their own technology (usually smartphone or tablet) in a classroom. BYOD is often seen as a way of solving budget concerns while increasing the authenticity of learning experiences , while critics point to the problems BYOD can cause for district IT, privacy concerns, and more.

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BEST OF SHOW AT TCEA 2018

techlearning

Accessible from any computer, tablet, or smartphone, ClassLink is ideal for 1:1 and Bring Your Own Device (BYOD) initiatives. HOVERCAM, HOVERCAM PILOT DIGITAL PODIUM The HoverCam Pilot is the world’s first fully-integrated, mobile, digital podium. There’s nothing to install. The latest update (v12.5)

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Are You Prepared For The Future Of Social Learning?

TeachThought - Learn better.

For the current generation of “digital natives” who start using tablets and smartphones even before they can talk, social learning is not an alternative but an inherent way of life. Content gamification is yet another vital aspect of social learning.

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