Remove BYOD Remove Gamification Remove LMS Remove Mobility
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Anniversary edition: Top 10 posts of the NEO Blog

Neo LMS

From well-known subjects of education technology, like BYOD and gamification, to technical aspects regarding school LMSs, to trying to guess the future, the NEO Blog covered it all in its rather short existence. Gamification in the classroom: small changes and big results. Top 5 things to consider when designing an LMS.

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And the top e-learning trends for 2016 are.

Neo LMS

First, mobile learning. Sure, there were lots of devices released in 2014 and the years before, but 2015 was the mobile age. And learning platforms are starting to get mobile developers to publish mobile apps and have them updated on a regular basis. Second, the introduction of gamification.

Trends 150
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Is Augmented Reality Technology The Future of Education ?

Kitaboo on EdTech

Gamification. Whereas integrating Augmented Reality in education allows cheaper and easier creation, alteration and deployment of digital content where almost negligible print costs are incurred; AR-enabled content and all its visuals can be viewed on a reader’s device itself allowing BYOD scenario. Objects modeling. Skills training.

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Trends to watch in 2015: education and technology

Bryan Alexander

Mobile : as humanity continues to migrate ever-increasing swathes of life into handhelds, educators slowly follow suit. The forthcoming Horizon Report thinks BYOD is one of the two major tech trends for 2016. Let’s see if higher ed figures out mobile-first design, as ELI recommends. post-2001) web.

Trends 40
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Are You Prepared For The Future Of Social Learning?

TeachThought - Learn better.

Is your Learning Management System (“LMS”) Social Learning Friendly? In many cases Learning Management Systems (LMS) are either restricted to automating formal learning, or only add in a few social media tools to round off their delivery model. Content gamification is yet another vital aspect of social learning.

LMS 40
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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

You may remember Stanford History Education Group (SHEG) for its groundbreaking and utterly depressing report, Evaluating Information: The Cornerstone of Online Civic Reasoning. In the November 2016 Executive Summary , the researchers shared: When thousands of students respond to dozens of tasks there are endless variations.