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FETC 2015 Kicks Off With a BYOD Bang

EdTech Magazine

Frank Smith A game-based learning event, executive summit and hands-on sessions are highlights of the opening day of the conference. Classroom Collaboration Curriculum Game-based Learning Hardware Leadership Management Mobility Notebooks Online Learning Policies STEM Tablets'

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Big Jump in Use of Games, Videos in K-12 Schools, Survey Finds

Marketplace K-12

The number of American teachers using games in classrooms–particularly with younger students–has doubled over the past six years, according to a large survey released last week that measures national ed-tech use.

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How Any Teacher Can Use Lee Sheldon’s Multiplayer Classroom Model

The CoolCatTeacher

Star Trek script writer and professional game author Lee Sheldon has designed his entire college course as a game. His book The Multiplayer Classroom: Designing Coursework as a Game is a favorite of many game based learning experts. How teachers can start into game-based learning.

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Lumio

Technology Tidbits

These games are designed for students 5-11 yrs, aligned to Common Core Standards, and generate detailed reports. This is an ideal way to introduce Game Based Learning to the classroom as well as work in a BYOD or 1:1 environment. I highly recommend checking out Lumio Education by clicking here !!!

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25 Reading Sites and Apps

Technology Tidbits

As a follow up to my recent list on Math Sites/Apps found here, I've decided to compile a list of my favorite learning tools for Reading. Again, Mobile Learning and BYOD make it easier for any student to learn any core subject, especially that of Reading. any subject, Math, Reading, etc.).

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15 Tools for Self Paced Learning

Technology Tidbits

Also, this is ideal to help users retain information in a low pressure place as well as supplement different learning styles. Finally, Self-paced learning is becoming more and more prevalent in schools w/ the integration of BYOD (bring your own device) or mobile learning. This list is in alphabetical order.

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Implications of the 2012 NMC Horizon Report for 21st Century School Leaders

The 21st Century Principal

Schools are implementing BYOD (Bring Your Own Device) policies that allow students Wi-Fi access using their smartphones. Keep in mind that this game-based learning is not the old "drill-n-kill" games peddled to schools in the early days when schools were just beginning to put computers in the classrooms.

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