Top 15 Sites and Apps for Flipped Learning

techlearning

A "Flipped Classroom" is a classroom that uses class time to do activities/lessons (guided by the teacher) and "homework" time (at home) for guided instruction (usually through video). Basically, it turns a classroom upside down (or on its head) where the learning of a topic is done at home and then they applied practice or "work" is done at school. For an excellent infographic on what a "Flipped Classroom" is click here.

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Top 15 Sites and Apps for Flipped Learning

Technology Tidbits

A "Flipped Classroom" is a classroom that uses class time to do activities/lessons (guided by the teacher) and "homework" time (at home) for guided instruction (usually through video). Basically, it turns a classroom upside down (or on it's head) where the learning of a topic is done at home and then they applied practice or "work" is done at school. For an excellent info-graphic on what a "Flipped Classroom" is click here.

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EdTech Acronyms Explained

EdTech4Beginners

BLearning – Blended Learning (using a range of multimedia and strategies). BYOD – Bring Your Own Device. BYOL – Bring Your Own Learning. FC – Flipped Classroom ( click here for my guide to flipping lessons ). FL – Flipped Learning ( click here for my guide to flipping lessons ). LMS – Learning Management System (software that runs and manages educational programs). MLD – Mobile Learning Devices.

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The Features And Benefits Of The XP-Pen Drawing Tablet In The Classroom

TeachThought - Learn better.

The Features And Benefits Of The XP-Pen Drawing Tablet In The Classroom. Tools for the modern classroom have significantly developed and expanded in recent years. In short, the modern classroom requires students to have access to connectivity through technology.

And the top e-learning trends for 2016 are.

Neo LMS

It’s December, it’s almost the end of the year and it's time to talk about the 2016 e-learning trends. First, mobile learning. Sure, there were lots of devices released in 2014 and the years before, but 2015 was the mobile age. And learning platforms are starting to get mobile developers to publish mobile apps and have them updated on a regular basis. And mixing up gaming with learning makes the latter even more fun.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Learning Models, Theories, and Technology: A Dictionary For 21st Century Teachers. Purpose: Improving our chance for a common language in discussing existing and emerging learning trends, model, and technology in hopes of innovation in classrooms, and collectively, education at large. Form: An index of learning models, theories, forms, terminology, technology, and research to help you keep up with the latest trends in 21st century learning. Blended Learning.

Video for learning: Today and tomorrow

Learning with 'e's

The first time I saw video being used in a classroom was in 1973. We recorded micro-teaches - usually a 10 minute lesson - and then played back the footage to the students so they could see and hear themselves and learn from the experience. Today, video use in the classroom is more commonplace. Present-day students, who interact with a steady stream of digital media throughout the day, are generally unsurprised by video in the classroom; if anything, they expect it.

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Uncommon Learning

A Principal's Reflections

It is not that our students are actually learning differently per se, but the environment in which they are learning is dramatically different. If students cannot learn the way we now teach or in the conditions that are prevalent, maybe we need to teach the way they learn and create a school environment that more closely aligns with their world. Effective digital learning environments focus on learning outcomes as opposed to the tools themselves.