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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Gamification , one of the biggest trends in education, is the process of making learning more fun and engaging for students by reorienting lessons to feel more like games. The presentation of material is adapted to students’ needs based on their responses to questions and tasks.

Trends 97
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Gamification Stage Three: The Constraint

techlearning

That is why the highest form of gamification, what I call stage 3 , is using video game techniques to create experiences for students. When I started to think about how to package and explain all of this to students, I went back to gamification as I always do. It is all about the experience. I should have known better!

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And the top e-learning trends for 2016 are.

Neo LMS

Second, the introduction of gamification. Initially thought by some experts and even teachers as a gimmick , gamification quickly caught the interest of the ed tech world, because the best way to teach students is to play games. Classrooms will finally become cloud-centric. Flipped classrooms will be the norm.

Trends 150
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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Gamification , one of the biggest trends in education, is the process of making learning more fun and engaging for students by reorienting lessons to feel more like games. The presentation of material is adapted to students’ needs based on their responses to questions and tasks.

Trends 52
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Using Google Forms to Streamline Feedback & Document Growth

techlearning

Until Next Time, GLHF cross-posted at Teched Up Teacher Chris Aviles presents on education topics including gamification, technology integration, BYOD, blended learning, and the flipped classroom. Also, feel free to join GEG:NJ and learn with us even if you’re not from Jersey because not everyone is perfect.

Google 40
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Taking Student Voice Beyond The Classroom: Student Perspective

techlearning

I’m excited to finalize the details of our partnership with Skype and let them showcase for everyone how student voice can not only change the classroom, but the world. Read more at Teched Up Teacher.

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Why We Need To Embrace eSports In Education

techlearning

Until Next Time, GLHF cross-posted at Teched Up Teacher Chris Aviles presents on education topics including gamification, technology integration, BYOD, blended learning, and the flipped classroom. To do all that, we need to build the school-to-college pipeline and embrace esports in education.