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Implications of the 2012 NMC Horizon Report for 21st Century School Leaders

The 21st Century Principal

Schools are implementing BYOD (Bring Your Own Device) policies that allow students Wi-Fi access using their smartphones. Keep in mind that this game-based learning is not the old "drill-n-kill" games peddled to schools in the early days when schools were just beginning to put computers in the classrooms.

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Video for learning: Today and tomorrow

Learning with 'e's

We recorded micro-teaches - usually a 10 minute lesson - and then played back the footage to the students so they could see and hear themselves and learn from the experience. I wrote about other examples of the power of educational video in a previous post. Today, video use in the classroom is more commonplace. Parlour, A. Steckner, S.

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Learning Revolution Free PD - Conference Volunteering - Libraries! - Google Excitement - Common Core Film

The Learning Revolution Has Begun

There is a full schedule of amazing sessions on game-based learning topics, and volunteers will be able to connect with these outstanding presenters. Sign up to volunteer at Gaming in Ed! Three Steps for Improving Students'' Self-Reliance in Learning. Library 2.014 - October 8th + 9th. Thanks, Oscar!

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

BYOD programs allow students to use their own technology (usually smartphone or tablet) in a classroom. BYOD is often seen as a way of solving budget concerns while increasing the authenticity of learning experiences , while critics point to the problems BYOD can cause for district IT, privacy concerns, and more.

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One word every idea shared at #ISTE2015 depends on

The Cornerstone for Teachers

I’ve learned more about makerspaces, genius hour, flipped learning, STEM, STEAM, BYOD, PLCs, project-based learning, game-based learning, differentiated learning, personalized learning, and approximately 4,752 different apps and web tools to make it all possible.

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