Remove BYOD Remove Education Remove Gamification Remove Social Media
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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

This means that there are more concepts, terms, and trends in education that teachers need to be aware of - but how do you keep track of them all? It is also often referred to as “hybrid learning” and can incorporate many different types of education technology. Edtech is being used in classrooms more than ever before.

Trends 97
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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

This means that there are more concepts, terms, and trends in education that teachers need to be aware of - but how do you keep track of them all? It is also often referred to as “hybrid learning” and can incorporate many different types of education technology. Edtech is being used in classrooms more than ever before.

Trends 52
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Why We Need To Embrace eSports In Education

techlearning

Thanks to the passion of students and the support of the video game industry, esports is also finding a home in higher education. Taking Student Voice Beyond The Classroom ] I can feel the eye rolls from those of you who don’t get it, so let me help you understand why esports in education is a good thing.

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Technology won't replace teachers, but.

Learning with 'e's

Both events had several common threads, including the new roles of education professionals, the impact of technology on education and the ways students are appropriating new tools to support their learning. If BYOD is implemented, who manages updates, interoperablity and other implementation strategies?

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Trends to watch in 2015: education and technology

Bryan Alexander

What can we expect in 2016 from the intersection of technology and education? I’m building on previous posts about trends in technology and educational contexts , plus my FTTE report, naturally. Educational technology trends. The forthcoming Horizon Report thinks BYOD is one of the two major tech trends for 2016.

Trends 40
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A Comprehensive Framework For Student Motivation

TeachThought - Learn better.

When researching student motivation and gamification late last year, I came across the most comprehensive gamification framework I’ve ever seen. While it is designed first and foremost as a way to frame gamification and its many strands, gamification is about human encouragement and motivation.

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Taking Student Voice Beyond The Classroom

techlearning

Especially because there was nothing wrong with them, they had just been let down by the education system. They had asked if we could make them something for their new education center to help employees focus. At the same time I started the Innovation Lab in 2016, I was invited to a gamification conference at UPenn.