Gamification Stage Three: The Constraint


Why We Need To Embrace eSports In Education ] I remember playing Counter Strike with a team someone cobbled together in their dorm room at St. That is why the highest form of gamification, what I call stage 3 , is using video game techniques to create experiences for students. When I started to think about how to package and explain all of this to students, I went back to gamification as I always do. edtech TL Advisor Blog Gamification Games

GUEST POST: Team Tournaments HS Gamification Using Class Dojo

Baker's B.Y.O.D.

I''m fascinated with gamification and using Edmodo to gamify my Odyssey unit , but Mrs. Dause''s approach has got me thinking. This year, I’ve experimented with what feels like a vast array of educational technology and strategies. I have, however, limited the scope of my in-class application down to a few favorites, and two of those are gamification and a lovely app called ClassDojo. Could data translate to gamification? BYOD classdojo edtech gamification gamify


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Education Technology Integration – You’re Doing it Wrong


Professional Development _ Miscellaneous Tools and Topics avoiding technology integration mistakes edtech mistakes to avoid technology integration best practices what no to do with BYOD what not to do in the flipped classroom what not to do with gamification what not to do with technology in the classroom Knowing What NOT to do can be as Valuable as Knowing What TO do Do you want to really get the most out of using technology in your classroom and courses?

Why We Need To Embrace eSports In Education


Thanks to the passion of students and the support of the video game industry, esports is also finding a home in higher education. Taking Student Voice Beyond The Classroom ] I can feel the eye rolls from those of you who don’t get it, so let me help you understand why esports in education is a good thing. No doubt esports in education will need infrastructure and a governing body to be taken seriously. Gamification TL Advisor Blog Esports


Technology won't replace teachers, but.

Learning with 'e's

Both events had several common threads, including the new roles of education professionals, the impact of technology on education and the ways students are appropriating new tools to support their learning. The final session, which culminated in my own keynote, was entitled 'Inspiration and Openness' and featured a live video link to a Scottish school with contributions from the children themselves on science education and technology use.

Could technology ever be part of Montessori education?


For over a century, the Montessori method of education has given children and adolescents all around the world increased chances of living a successful adult life. This is the main driver behind the entire idea of education, but Montessori seems to have better results than standard education does. Since Montessori is a student-centred approach to education, students are the ones who require the attention of their teachers, on their own terms.

A Comprehensive Framework For Student Motivation

TeachThought - Learn better.

When researching student motivation and gamification late last year, I came across the most comprehensive gamification framework I’ve ever seen. Developed by gamification expert Yu-kai Chou, it was an ambitious effort that distinguished black hat gamification (which is “bad”–think Farmville and Candy Crush) from white hat gamification (which is “good”–think Minecraft or even an ACT score). (It’s


Inspiring & Supporting Innovation at Independent Schools at this year’s ATLIS

Indiana Jen

Innovation” — there’s a reason it’s a provocative and powerful topic in the landscape of education. The cost of university education is having many individuals rethink the options of pursuing higher education given the relatively flat career landscape facing them on graduation. Courtesy of Pixabay.

Anniversary edition: Top 10 posts of the NEO Blog


From well-known subjects of education technology, like BYOD and gamification, to technical aspects regarding school LMSs, to trying to guess the future, the NEO Blog covered it all in its rather short existence. Without further ado, here are the top 10 posts on the NEO Blog: And the top e-learning trends for 2016 are… …The cloud classroom, the Internet of Things, augmented learning, BYOD, and personalized learning!

10 Experts’ Predictions for Education and Technology in 2016


But that hasn’t stopped us from asking a number of experts in education and technology to gaze into their crystal balls and share their thoughts on one major EdTech trend we can expect to see lighting up learning and one major challenge that education will face in 2016. With an increased presence of BYOD and 1:1 programs in classrooms, schools today are faced with the challenge of transforming traditional learning spaces to seamlessly connect pedagogy, technology, and space.

A Teacher’s Guide to Surviving Fortnite


Here’s more: the Math that can be taught in Minecraft: Education Edition can be taught in Fortnite. cross-posted at Teched Up Teacher Chris Aviles presents on education topics including gamification, technology integration, BYOD, blended learning, and the flipped classroom. TL Advisor Blog GamificationQuick: name the highest grossing entertainment product of all time. No, it’s not Titanic or Avatar. It’s not the Beatles’ Abbey Road. It’s a video game.


How Any Teacher Can Use Lee Sheldon’s Multiplayer Classroom Model

The CoolCatTeacher

But with Airplay and also a cool tool called LightCast, every single device in my BYOD classroom can broadcast to the Jtouch display at the front of my classroom. Why Lee Sheldon hates the term “gamification” and what term he uses instead. Educator Resources from this Episode. Every Classroom Matters Podcast Games Higher Education Innovation News & Trends Teaching



It’s the fact that the education system beats most teachers down until there is no inspiration left. And, while we’re at it, if I got to an education conference, why can’t at least one of the keynotes be an actual classroom teacher? Its like that time the Forbes 30 under 30 in Education article didn’t contain a single classroom teacher. And we would be embracing something students love and making it part of their education/life balance.


The mLearning Moment in K-12 Education

Kevin Corbett

education system is having its mobile learning (mLearning) moment, with devices in some form in the majority of schools and more predicted in the next 1-2 years. Furthermore, more districts have “Bring Your Own Device” (BYOD) policies in 2014 than in 2013 and those policies range widely. Students’ families/BYOD model (23%). The post The mLearning Moment in K-12 Education appeared first on | elearning, mobile learning, gamification and more. The U.S.


Trends to watch in 2015: education and technology

Bryan Alexander

What can we expect in 2016 from the intersection of technology and education? I’m building on previous posts about trends in technology and educational contexts , plus my FTTE report, naturally. Educational technology trends. There are all kinds of reasons for it to, including funding support, state political support, the aging of American higher education students, decreasing difficulties in using technologies. education and technology future of education

3 Easy Ways to Gamify Your Classroom with Kahoot

Fractus Learning

One of education’s hottest buzzwords these days is g amification: the integration of games into classroom instruction to enhance student learning. Purposeful gamification can allow for personalized learning , increased student engagement , and greater creativity. ( But what if you’re new to gamification? And they can respond using a smartphone, a laptop or a tablet, which makes it fantastic for BYOD classrooms.

Using a school LMS to deliver PD for teachers


From Kindergarten to high school, and also at university level, educators of all subjects use a school LMS to manage all aspects of student learning. They create courses, give access to all sorts of learning materials online, use gamification features, design learning paths, encourage online collaboration, monitor student progress, do grading, and so on. We can’t really blame these teachers for not being able to keep up with the rapid pace of technological developments in education.

LMS 150

Your midsummer ed-tech check-in

eSchool News

They all help classroom teachers and education leaders leverage education technology in the best ways possible. Top BYOD tools for the Common Core classroom. With just 4 categories and less than a dozen tools, educators can hit a lot of Common Core standards. Believe it or not, writing is a natural fit for gamification techniques. Catch up on the most compelling K-12 news stories you may have missed this week.

OER 46

Using Google Forms to Streamline Feedback & Document Growth


A few weeks ago, I was on our New Jersey Google Educator’s Group (GEG:NJ) show called The Suite Talk hosted by Kim Mattina. Until Next Time, GLHF cross-posted at Teched Up Teacher Chris Aviles presents on education topics including gamification, technology integration, BYOD, blended learning, and the flipped classroom.

Are You Prepared For The Future Of Social Learning?

TeachThought - Learn better.

With this statistic in mind, it is surprising that our formal education system –our schools, colleges and universities— has primarily relied on conventional learning methods to deliver information. The social learning model has been reinvented and has emerged as the single most powerful factor revolutionizing modern education. Social learning is already proving to be not just an alternative system, but the growing norm and tool that will shape the education of tomorrow.

LMS 73

A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Purpose: Improving our chance for a common language in discussing existing and emerging learning trends, model, and technology in hopes of innovation in classrooms, and collectively, education at large. Audience: K-12 & higher ed educators, researchers, institutions, and organizations globally. ” BYOD programs allow students to use their own technology (usually smartphone or tablet) in a classroom. Gamification. Google Apps for Education.




With more than 6,000 single sign-on connectors and extensive use of open technology standards, ClassLink is one of the most comprehensive single sign-on platforms in education today. Accessible from any computer, tablet, or smartphone, ClassLink is ideal for 1:1 and Bring Your Own Device (BYOD) initiatives. Educators across the country use Edthena for video-powered professional learning such as PLCs, online lesson study, and virtual walkthroughs.

Taking Student Voice Beyond The Classroom


Especially because there was nothing wrong with them, they had just been let down by the education system. They had asked if we could make them something for their new education center to help employees focus. At the same time I started the Innovation Lab in 2016, I was invited to a gamification conference at UPenn. As excited as we are about what we’ve done, our work has been with educators and partners – and our feedback from students has been anecdotal at best.

Welcome To Fair Haven Innovates


A week later I flew cross country to Seattle to help run Picademy for over a hundred educators and in two days, I’ll by flying to Moscow for the EdCrunch forum where I’ll talk about Gamification and Fair Haven Innovates. This goes doubly so if you run an innovative program or are an innovative teacher disrupting education. If they do research and make their best educated guesses, they’ll be successful in my class. What a wild summer.

Taking Student Voice Beyond The Classroom: Student Perspective


At ISTE this year, beyond attending sessions and trading ideas with other educators, I’ll be meeting with Ross Smith and other members of the Skype in the Classroom team. Francis: Student Voice Driven Marketing Campaign Our team believes that Skype in the Classroom is a valuable educational tool.

5 Ways I’ve Redesigned My Rubric and You Should Too


Until Next Time, GLHF cross-posted at Teched Up Teacher Chris Aviles presents on education topics including gamification, technology integration, BYOD, blended learning, and the flipped classroom. In Fair Haven Innovates , students from 4th to 8th grade follow the same design process. They use our design process to solve problems, create solutions, and turn these solutions into real products that they can sell to turn a real profit.

Resources from Miami Device

Learning in Hand

I had a great time encouraging educators to give students as much ownership over their devices and learning as possible. Sketchnoting is helping make your thinking visible and shareable as you are reading a professional book, watching a movie clip, reading an educational blog post or article or listening to a lecture of conference keynote. Using gamification, the most motivational aspects of games in non-game settings, has changed the game of school.

Being ‘The Guide on the Side’ is not Enough. Become The COO.


Since Alice Johnson though, these terms have found their way into the mouths of almost every “educational thought leader” and administrator as a way to describe the role of the teacher in the 21st century classroom. cross-posted at Teched Up Teacher Chris Aviles presents on education topics including gamification, technology integration, BYOD, blended learning, and the flipped classroom.

What Student Passion Looks Like


Until Next Time, GLHF cross-posted at Teched Up Teacher Chris Aviles presents on education topics including gamification, technology integration, BYOD, blended learning, and the flipped classroom. In my Fair Haven Innovates , I’ve been using social entrepreneurship to help expose students to design, computer science, engineering, and the digital arts as well as to help them develop the soft skills they need to be successful.

Learning Revolution - Week's Free Events - Libraries Change Lives - Global Citizens - Great Keynote Recordings - NMC Weekly Top Ten Stories

The Learning Revolution Has Begun

We also highlight good conversations about learning taking place between educators, learners, leaders, and others from the school, library, museum, work, adult, online, non-traditional and home learning worlds. Wednesday, March 26th at 12pm How to Power Education with Technology , If you want technology in your school, come get a fast-paced primer on the most popular free programs from Digital Wish. OR Do you have a great quote on education?