article thumbnail

Digital Learning Prospers With the Right Culture

A Principal's Reflections

As of late I have been doing a great deal of work with schools and districts on how to effectively implement digital learning across the curriculum. When it comes to technology in general, the overall goal is to support learning, not drive instruction. This is a problem. How will it be implemented? What resources are needed?

article thumbnail

Textbooks optional: What unbundling and BYOD mean for learning technology

eSchool News

In response, students are also choosing the devices they want to use for learning, and why shouldn’t they? Similar to the age-old Apple vs. Android debate, students tend to have personal preferences about the devices they use for learning. Enter the age of BYOD. The benefits of a BYOD program are far-reaching.

BYOD 97
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

How a Wi-Fi network upgrade can pave the way for digital learning

Education Superhighway

Originally built to support administrative needs, the wireless network performed worse than expected during the district’s bring-your-own-device (BYOD) program rollout earlier that year. In addition, teachers were adding more devices and the instructional technologists were planning to integrate new technology for digital learning.

article thumbnail

The best BYOD tech tools for the Common Core classroom

eSchool News

I recently had the pleasure of spending a few hours in a friend’s classroom where I introduced her students to technology applications that would engage them in “showing what they know” at different points in their learning. Then, learn how you share it as a free option. My friend was overwhelmed by the plethora of tools available.

article thumbnail

Webinar Spotlight: Are You Ready for BYOD?

Graphite Blog

Are you interested in implementing a Bring Your Own Device (BYOD) program in your classroom or school? Rachelle, who oversaw the BYOD training in her district, developed her own model: R.E.A.D.I.E.E Research, Explore, Access, Develop, Inform, Execute, and Evaluate) for BYOD. We want them to be resilient.

BYOD 40
article thumbnail

Big Jump in Use of Games, Videos in K-12 Schools, Survey Finds

Marketplace K-12

In 2015, 47 percent of K-12 teachers and almost two-thirds of K-5 teachers reported using game-based learning environments in their classes, up from 23 percent of K-12 teachers in 2010. Connect what they are learning to the real world (54 percent). Fit their learning styles (53 percent).

Survey 273
article thumbnail

Anniversary edition: Top 10 posts of the NEO Blog

Neo LMS

This collaborative work has placed the NEO Blog in the first 20% of all e-learning blogs! From well-known subjects of education technology, like BYOD and gamification, to technical aspects regarding school LMSs, to trying to guess the future, the NEO Blog covered it all in its rather short existence.