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Textbooks optional: What unbundling and BYOD mean for learning technology

eSchool News

Today’s educators are looking to Chromebooks , smartphones and maker spaces to enhance their teaching. As digital natives, today’s students have grown up with technology integrated into every aspect of their lives, and education is no exception. Enter the age of BYOD. The benefits of a BYOD program are far-reaching.

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Digital Learning Prospers With the Right Culture

A Principal's Reflections

As of late I have been doing a great deal of work with schools and districts on how to effectively implement digital learning across the curriculum. When it comes to technology in general, the overall goal is to support learning, not drive instruction. It can also increase relevance and make the curriculum more contextual.

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How a Wi-Fi network upgrade can pave the way for digital learning

Education Superhighway

Originally built to support administrative needs, the wireless network performed worse than expected during the district’s bring-your-own-device (BYOD) program rollout earlier that year. In addition, teachers were adding more devices and the instructional technologists were planning to integrate new technology for digital learning.

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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

This means that there are more concepts, terms, and trends in education that teachers need to be aware of - but how do you keep track of them all? Think of it as a cheat sheet to help you learn all you need to know about technology in the classroom! MOOC refers to a massive online open course, a type of distance learning.

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Webinar Spotlight: Are You Ready for BYOD?

Graphite Blog

Are you interested in implementing a Bring Your Own Device (BYOD) program in your classroom or school? Rachelle, who oversaw the BYOD training in her district, developed her own model: R.E.A.D.I.E.E Research, Explore, Access, Develop, Inform, Execute, and Evaluate) for BYOD.

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The best BYOD tech tools for the Common Core classroom

eSchool News

With just 4 categories and less than a dozen tools, educators can hit a lot of Common Core standards. I recently had the pleasure of spending a few hours in a friend’s classroom where I introduced her students to technology applications that would engage them in “showing what they know” at different points in their learning.

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Big Jump in Use of Games, Videos in K-12 Schools, Survey Finds

Marketplace K-12

Cross-posted from the Digital Education blog. In 2015, 47 percent of K-12 teachers and almost two-thirds of K-5 teachers reported using game-based learning environments in their classes, up from 23 percent of K-12 teachers in 2010. Connect what they are learning to the real world (54 percent).

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