Remove BYOD Remove Digital Citizenship Remove Examples Remove Smartphone
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Animoby: Animated Learning for Anybody

Baker's B.Y.O.D.

I''m partial to the white lined paper background, as you will see in this example I created: [link] I used the Animoby app on my iPad to create this screencast of the literary device, Personification. While Animoby works great on tablets, I wonder if a paired down version could be available for smartphones.

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Virtual Reality in the Classroom: It’s Easy to Get Started

Ask a Tech Teacher

Set an example, and you might even get the whole school on board. To use virtual reality in the classroom, all you need is a smartphone capable of downloading the VR apps or videos (more on those in a second) and a headset. For example, searching for history-related VR apps, you’ll find Timelooper. Pick Your Equipment.

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Capturing Classroom Videos

Baker's B.Y.O.D.

Smartphone And while this isn''t a screencast, I used my android cellphone to record a quick video of students reviewing the site No Red Ink. Whether for information delivery or capturing the moment, video production in the classroom can be as easy as using a screencasting or smartphone app.

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CSI: Salinas

Baker's B.Y.O.D.

The final project can be completed on paper, using word processing skills and completed using a student''s BYOD device. A student''s smartphone or tablet does not have to just be used for a special occasion in the classroom. For example, (spoiler alert!) the cause of death for Lennie can''t be changed.

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5 Internet Safety Tips for Teachers

Ask a Tech Teacher

A good example of phishing is a criminal impersonating a parent and requesting student records or someone mimicking your school’s payroll manager and asking for your bank account information. Strengthen Device Security Safeguarding your smartphone, laptop, and other devices from physical and digital threats is crucial for your safety.

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60 Smarter Ways To Use Google Classroom

TeachThought - Learn better.

It may lack the visual appeal of iPads, or the student credibility of a BYOD program. Design more mobile learning experiences for your students–in higher ed, for example. Encourage digital citizenship via peer-to-peer interaction that is documented. Encourage students to use their smartphones for formal learning.

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Making the Call on Mobile Device Management: What Should Schools Be Asking?

EdTech Magazine

But there’s a big challenge that all education IT leaders face : Managing smartphones, laptops and other connected devices securely and at scale. students now own a smartphone by age 11. Bans on mobile device use in schools are rapidly falling , and school districts are starting to draft BYOD policies that manage smartphone use.

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