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And the top e-learning trends for 2016 are.

Neo LMS

Second, the introduction of gamification. Initially thought by some experts and even teachers as a gimmick , gamification quickly caught the interest of the ed tech world, because the best way to teach students is to play games. Cloud classrooms will become the norm. Classrooms will finally become cloud-centric.

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Shall We Play a Game (& Learn)?

Baker's B.Y.O.D.

Since chatting with Tom Driscoll via Google Hangout and Brian Germaine at the EdSurge RIDE event in the Fall , meeting up with Chris Aviles at Techspo14 , viewing Mr. Lewis'' Edmodo Webinar on Gamification , and engaging with my #TeamMAITs in class, I''m intrigued by the didactic nature of games. How many levels are in Candy Crush ?

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The Learning Revolution Has Begun

Our classroom curriculum, professional development trainings, and afterschool programs empower teachers and enable students to develop skills in global competency, critical thinking, collaboration, communication, digital literacy, and leadership. On Classroom 2.0 Classroom 2.0 Classroom 2.0 Conversations Classroom 2.0

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

SHEG currently offers three impressive curricula that may be put to immediate use in secondary classrooms and libraries. SHEG also offers two other fabulous portals filled with resources to help classroom teachers and teacher librarians inquiry and historical analysis. You can now find out. But wait, there’s more! .