Remove BYOD Remove Classroom Remove Gamification Remove Technology
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Is Augmented Reality Technology The Future of Education ?

Kitaboo on EdTech

Technologies like Augmented Reality, that enrich the standard methods of imparting education are always in demand, now more than ever. A big disadvantage of using the traditional Instructor-led classroom is its inability to address individual learner needs, leading to a lack of attention and interest among students. Gamification.

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Could technology ever be part of Montessori education?

Neo LMS

Teachers move around the classroom and oversee students’ activities, only intervening when their insight and guidance are needed. All objects in a Montessori classroom are there because they encourage learning in one way or another. What will also become blatantly clear is the belief that technology has no place there!

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Anniversary edition: Top 10 posts of the NEO Blog

Neo LMS

From well-known subjects of education technology, like BYOD and gamification, to technical aspects regarding school LMSs, to trying to guess the future, the NEO Blog covered it all in its rather short existence. Gamification in the classroom: small changes and big results. Can Pokemon Go be part of the classroom?

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GUEST POST: Team Tournaments HS Gamification Using Class Dojo

Baker's B.Y.O.D.

I''m fascinated with gamification and using Edmodo to gamify my Odyssey unit , but Mrs. Dause''s approach has got me thinking. This year, I’ve experimented with what feels like a vast array of educational technology and strategies. Could data translate to gamification? Yes, I thought, it could! So, the Team Tournament was born.

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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Edtech is being used in classrooms more than ever before. Think of it as a cheat sheet to help you learn all you need to know about technology in the classroom! Think of it as a cheat sheet to help you learn all you need to know about technology in the classroom!

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Gamification Stage Three: The Constraint

techlearning

That is why the highest form of gamification, what I call stage 3 , is using video game techniques to create experiences for students. When I started to think about how to package and explain all of this to students, I went back to gamification as I always do. It is all about the experience. I should have known better!

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Using a school LMS to deliver PD for teachers

Neo LMS

They create courses, give access to all sorts of learning materials online, use gamification features, design learning paths, encourage online collaboration, monitor student progress, do grading, and so on. The use of technology in the classroom is almost equal to providing students with the best ways of reaching success.

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